RayKst's Recent Forum Activity

  • Yeah Fade needs more control, particularly a Start Fade, Stop Fade.

  • Wow addicting game ! Liked it very much. But there's a irritating problem that i believe is on Construct side : The mouse is not locked to game area so you keep clicking and selecting outside elements on page and loosing focus on game. This problem becomes very apparent in "clickclick" game like this. But anyway great game congrats :D

  • Yeah :) You guys are doing a great work !

    About the plugins yeah i know there's Mipey's plugin very nice by the way but unfortunatelly it is not enough for me. Of course it may be more than enough for others. So i've been researching for a better way. I hope to come up with something soon. I've been busy with my game though so it could take some time.

  • Just downloaded demo of GM to better see how things are. And i must say : GM's image editor/animation editor is very very good. Path to success : just base C2 editor on it. Some things can be taken out for now such as effects and transformations.

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  • Yeah i'm not sure about importing JS...

    About the loading screen, yeah you can customize it externally, but GM has it built-in so i put it on list. Customizing load screen would be two things: Image and Loading Bar basically.

  • Well having used (and now using only C2 :) ) both i can tell some pros and cons:

    (Comparing with HTML5 version of GM when pertinent)

    Construct wins on:

    Much better drag and drop event system

    Much better looking and well organized interface , more usability, less clicks etc.

    Plugins system is imo more powerfull with plugins and behaviors

    Cheaper

    Better community

    Better game performance

    Less time between releases

    Layout editor is more flexible and easier to use, even if it not support tile maps yet.

    Better out-of-the box experience with super useful and more powerfull plugins and behaviors like platform , physics etc.

    Overall: Much more productivity

    (Obs some of these are personal opinion other are from sources like blog posts)

    Construct "fails": (compared to GM 8.1 based on feature list on site)

    No internal image editor (hopefully to come soon)

    No tile map support on scene editor

    No built-in particle effect and editor

    No support for 3D (yet to come on HTML5 version of GM)

    No support for customizing load screen

    Bad font and text capabilities (Hopefully to change soon)

    Less/no support for data structures like lists, queues, dictionaries, stacks etc

    No built-in path movement and timelines

    No built-in AI-Pathfinding

    No support for external import of JS code (Uncertain of this one, please correct me if it does)

    No support for scripting. (Would be awesome but the event system served me more than well till now).

    No built-in support for version control, team work.

    Only exports to HTML5 currently

    That's it. There're pretty nice features missing but it's not fair since Game Maker has been around for ages past Construct2. But i'm sure C2 will catch up with most of these features eventually.

  • Yes yes. Now that you mentioned it : Two buttons: 'export animations in separate images', with each animation in its folder and another button 'export animations as spritesheet' , either with one sprite sheet for each animation or everything into one big sprite sheet. Then when working on another project or even another engine just import the sheet.

    About the windows, yes, auto-focusing is a solution, but imo integrating everything, if possible, would be better.

  • Well i'm finally working at something concrete since i arrived here almost 3 years ago ! Shame on me :) Nothing fancy just the initial version of main character with sword and bow and arrow weapons. I have yet to make first level and decide on gameplay. Well only with this i have almost 100 events. Must buy C2 soon :)

    Controls are: A, D to move, F to Jump (tried right mouse but it triggers context menu :( ), 1, 2 to change weapons, mouse left to attack. I intented to use mouse wheel to change weapons but there's no mouse wheel :( .

    Here

  • A point about the too many clicks : That's because the image editor uses separate windows so every time you have to click on them two times to regain focus. Imo it should all be put in a single window. Like it was in Classic. In fact the way it was in Classic was almost perfect. Another thing i'm missing is the ability to copy frames between animations.

  • Just tried to fade an object when a condition is met and realized it just starts fading right away. No way to start it at a determined time. So yeah it needs a enable/disable. Sorry if this has already been asked :|

  • Heheh looking at all examples before anything helps a lot :) But yeah, the urge to just start making something... :)

  • Parallax is done by setting "Parallax" attribute on each layer of scene. 100 means it scrolls at camera speed. 50 means it scrolls at 0.5 * camera speed and so on. With 0 it doesn't scroll at all , for GUI stuff :)

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RayKst

Member since 22 Jul, 2009

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