RayKst's Recent Forum Activity

  • Yeah ImpactJS has an integrated editor. It only supports tile based maps so it's the exact opposite of C2. It has nice features that could be integrated into C2 like map regions. That eliminates the need to create invisible objects and stuff. Just gave me an idea : Collision regions in map. So you can have maps with total custom collision :D Just an idea :)

  • hmmm i dont think

    Construct is just debuting and the game license is too expensive

    But nothing is impossible you just need patience

    You're kidding right ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That would be a little to much :D

  • It appears that that isn't a Go To Layout that accepts a level name or level number. So you're out of luck :( The expression is System.Go To Layout but it doesn't accept and expression like name or number. I'm a bit sleepy so i could be wrong :D

    To improve this all i suggest the ability to set the layout flux at edit time like MMF2. So that would exist an screen on which you would arrange layout loading order. So you could do System Go to Next Layout or System Go to Previous Layout. And add an expression Next Layout Name and Previous Layout Name or something like that. A simple Go To Layout is insufficient.

  • to sk1e

    I worked for about 4 / 5 days, with all layout. Thank you for the compliments =)

    to cademonteiro

    Muito obrigado amigo, eu moro em Natal, e voc?? Eu vi seu jogo, j? tinha jogado antes, ficou muito bom. Tem outros seus?

    Pode deixar que j? t? pensando na continua??o rsrs

    Finalmente mais brasileiros aqui em ? :D

  • 20-30 minutes is a huge time imo. Applying things for all frames is a must if an engine want's to be called productive, easy to use etc. And about the pollygon collision, can you not edit it ? Like by dragging the rect or something. I thought you could...

  • I couldn't understand it all but 60, 0 means it will move at 60% speed horizontally and won't move at all vertically. Maybe you want to set it 60,60 ? That would be the natural behavior. About the 60,20 i can only understand it if you showed the capx

  • Chrome all the way. Firefox performs worse than Chrome pretty much always. In some cases Chrome is twice as fast. If i were a troll i'd start a flame war about Chrome x Firefox here but it's pointless of course :)

  • Seconded. Should be very easy to add. And would be of great help. Just background color and loading image and loading bar if possible. And instead of the kinda ugly text "Made with Construct" a simple made with construct logo or something. Yes we could do this all by hand but if it's easy to add (it is ?) and well requested why not.

  • Just edit the generated html file when you export the game. Search for line with this comment and delete it: <!-- Link is optional of course but it'd be nice if you kept a link to help support Scirra! -->

  • kiyoshi: I don't quite understand what you mean by "the loading method". What is your problem exactly ? If I understand it well, I can try to change that to make it work for you.

    Well i expressed myself badly. There's nothing wrong with it what i intended to say is that 1: I can only see how fonts looks ingame when exporting and uploading to a server. Ok, i know there's no way right now to make it appear on edittime and preview. And 2: In your example , the text takes too long to appear. The loading time appears to be high. And Text quality is too low, but that's a problem with canvas i know.

    Would it be possible to after loading the font ttf, render it to canvas with all the effects like shadow etc then generate an image of the canvas, and with this image render the text as in bitmap text ? All in edittime or before loading game. Appears to be impossible right now. Anyway, one thing that i found the be successful in increasing font quality is rendering a blurred shadow with size 1 behind it. But it would only serve for text with solid color fill, not gradients.

  • kiyoshi: for fonts, you can use the webfont plugin.

    Your plugin is promising , but it's unusable for me right now :|. Not a problem on your side of course, but the loading method. I've been trying to find a solution for fonts for C2 and failing till now. The best way seems to be bitmap fonts, since they would work in canvas and webgl, at least in theory. But i couldn't find a way to auto generate them instead of needing to make them in a paint program :(

RayKst's avatar

RayKst

Member since 22 Jul, 2009

None one is following RayKst yet!

Connect with RayKst

Trophy Case

  • 15-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

17/44
How to earn trophies