kiyoshi: I don't quite understand what you mean by "the loading method". What is your problem exactly ? If I understand it well, I can try to change that to make it work for you.
Well i expressed myself badly. There's nothing wrong with it what i intended to say is that 1: I can only see how fonts looks ingame when exporting and uploading to a server. Ok, i know there's no way right now to make it appear on edittime and preview. And 2: In your example , the text takes too long to appear. The loading time appears to be high. And Text quality is too low, but that's a problem with canvas i know.
Would it be possible to after loading the font ttf, render it to canvas with all the effects like shadow etc then generate an image of the canvas, and with this image render the text as in bitmap text ? All in edittime or before loading game. Appears to be impossible right now. Anyway, one thing that i found the be successful in increasing font quality is rendering a blurred shadow with size 1 behind it. But it would only serve for text with solid color fill, not gradients.