RayKst's Recent Forum Activity

  • When does it appear exactly ? Here , when you click many times some elements on page get selected , hence the blue squares below. But that's a problem , with Construct or Browser don't know. I couldn't reproduce the misplacing...

  • So can it save the state of the entire game like variable values, object locations etc ?

  • ta foda abe?a, rodando liso e tudo mais. eskece essa parada de setas, bota WASD + mouse msm, fica mais facil pra trocar de armas e vc nao vai precisar escrever um comando pra travar a tela, as setas mechem as telas que nem o barra de espa?o e isso eh moh chato.

    soh tem q ajeitar o mouse pra ele nao sair da tela pq isso causa uns erros de sele?ao quando o botao esquerdo ta precionado, a nao ser que vc ponha algum evento pra o botao ser desativado quando o mouse sair da tela.

    e a tela ficou fora do lugar, como se tivesse pulado pro lado

    reparei no som do pulo que ocorre quando clica com o botao direito, ficou legal mas quando tu spama e fica apertando direto fica meio eskisito, de resto esse jogo tem tudo pra ficar supimpa. ja tem historia e tals? (acho q vo tomar uma dura pq to falando em portugues)

    Thanks man, and yeah try sticking to english here so that the other guys don't get angry :) About the screen , it's not "misplaced" at all it's a camera style . It focus a little ahead of the player that's all. About the sound getting strange when you click too much that should be a browser problem, nothing that i can do about that.

    So can you guys suggest me on this ? Do i leave it like it is with WASD + Mouse (more adequate to the gameplay) or just ditch it and put arrow keys + Z,X ? Or put the two options ? And another thing: Is it possible to lock the mouse to game so it doesn't go out of focus and can't click on anything other than the game area ?

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  • This makes me remember that it's somewhat hard/cumbersome to set multiple custom controls :(

    The bow angle is primarily controled by mouse but i'll add arrow keys to control it too then. Knight direction is controlled by mouse too :X Man it's so hard to make game controls adaptable to anyone. I personally feel mouse (or touch?) is perfect for this game but that's me :)

  • Thanks! About the controls yeah you guys are right i'll add arrow keys and z and x . It's because i hate arrow keys and love WASD + Mouse :D . I'll se what i can do thanks guys!

  • Here's a WIP of a game i'm working on. Currently there's only the main character almost done <img src="smileys/smiley36.gif" border="0" align="middle">. The game idea is not completely formed yet, since i focused on gameplay first. But i intend it to be a defend-the-castle-with-your-mighty-knight game type :D

    If anyone is interested (:)) Here it is.

    More info here.

    Thanks!

  • You can create a "level completed" layout with your animation and reuse it after the end of each level. If you're asking how to do the animation, i guess there's a plugin or two that could help you. I'm not sure if there's a tweening plugin or something.

  • Yeah for simple paths waypoints is sufficient. It'll depend on the level of complexity that jos101 wants. Most types of tower defence games follow rectangular paths so way points would be enough. But for it wouldn't work for a autorama type racing game for example.

  • What you want is a spline path generation and follow on spline path algorithm. A recommended spline type is the Catmul-Rom Spline (hermite type). Though i don't have the slightest idea how to implement it in construct :( . If C2 had support on editor of path creation it would be quite easy. One more thing to todo-list i fear

  • It's for walking bobbing effect. Just a 2px up and down with low period. It works perfectly now thanks ! I asked since i must have same frame height to animations so it couldn't be simulated easily by putting image point on bottom and setting different frame heights.

  • If you augment the frequency of color changing on background it'll blow up your brain then your monitor together >:D~~

  • What you want to tweak is primarily Deceleration compared to Aceleration. Try with the values and see the result. Try this values for a nice not-too-fast-not-slippery movement: Max Speed: 330 ; Accel: 1500 ; Decel: 2000 or 1500 for some slip. That's goog enough for most purposes

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RayKst

Member since 22 Jul, 2009

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