RayKst's Recent Forum Activity

  • Yeah i can't deny that right now i'd much prefer an EXE exporter than the current HTML5. I'll tell why with a question: How do i make money with HTML5 ? Right now i don't. There's other things like shaders, blending modes, color tinting , but i hope these will be coming with WebGL. I don't like canvas like it is now. The faster we get free of it the better. If we will be going web, the way to go is full hardware accelerated content on it with full access to graphics card, no less.

  • About the object paste the better option would be to just paste it on mouse position. No more no less. And for more control, right mouse button paste above and paste below.

  • Ashley

    Thanks for clarifying things about input.

    Well i think this thread has no meaning anymore. I know very well the time that would take to make an EXE exporter. And currently the time is already full i believe :) Ashley and Tom are doing a great work and there's much more to do. Let's only hope that web technologies continue to evolve so that there will come a day when we won't need an EXE exporter at all. Or it all merges together, who knows. Win8 is taking the first steps with this.

  • Great style and nice concept !

  • Then you can just make statistic screen as a layer on top of all and set it invisible at start . Then when pressing S make it visible. The engine doesn't draw anything if it's invisible right ? :D. If you just want to draw an overlay there's no need for layout, it would only complicate things. Hope it helps.

  • Ah , i forgot about the elements pack. Great work indeed. Thanks for pointing out :)

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  • Well no a gui system exactly i meant more controls, more good-looking etc... But there's a distance between runtime and edittime so nice looking controls with css3 would be possible on runtime but not on edittime right now. The idea just poped by seeing your post :)

  • A GUI system ? If you make it you'll be famous here :D

  • That will do it thanks !

  • One question: How do i prevent the character from colliding with background scenary ? They're the same object :X

  • Yeah there's some annoying problems with input. First, you keep selecting things outside the game and loosing focus. If you're , say, pressing a button and you character is walking , if this 'unfocus' occurs the button up event never occurs so your character keeps walking and walking forever even if you released the button. Other problem: Key or mouse events sometimes doesn't register mainly if you're pressing too many buttons at the same time. This is most likely a browser problem. The truth is that HTML5 tech is not completely ready yet for more complex games. There's canvas there's webgl, but that supplies only the rendering part. So, C2 is evolving very fast but browser techs are not keeping up. I hope this changes soon.

  • Bastion was released on the Google Chrome store :) Jus sayin'... good example of a great game being played on a browser. No idea if it's HTML5 or not, but it does show how far browser gaming has come.

    Anyway, back to my hidey-hole...

    This. Bastion actually runs on NaCL (Native Client), google native run time for Chrome. I think that the best way to get an EXE exporter would be NaCL. But that would involve: Rewrite the entire runtime in a language that NaCL supports (currently C++ and C, more to come like C#). Then from this code base make exe exporter and NaCL exporter that would run on the browser. The problem is that currently only chrome supports it. The advantage would be : One code, like C++ , run on NaCL and every place that supports C++, that is everywhere. My hope of this technology is that: It get's universally supported on all browsers ,and gets support for C# because i hate C++. But this may take time. So the result is: Exe exporter won't be coming anytime soon most likely.

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RayKst

Member since 22 Jul, 2009

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