RayKst's Recent Forum Activity

  • Example:

    I have three layers, one with scenary, one with actors and a back layer with distant scenary. This back layer i put scale 0.5. Problem: Objects on it are scaled correctly but collision rect is not , or is scaled wrongly.

    On Win7, Chrome 15 as always.

  • Geo Just resize it as wanted. Or am i misinterpreting what you want ?

  • About the checkboard just create a checkboard image 2x2 that is white black on top black white on bottom (or vice versa :D) and import it on construct as tiled background object.

  • There's many ways to simulate lightning. I don't know how it works in terraria but it seems that it's a highly tweaked system specific for their case. Seems not to be shader based but more like an alpha blending based one. It's not difficult to implement in the simplest form. Now that we have WebGL this is all doable without framerate drops, shader based or not. Canvas is just too slow for this. Great lagging on Chrome and Firefox, even with HWA enabled. Smoother in IE9 but IE9 is broken right now , i don't know if it's on C2 side or on IE side.

    Anyway i think we are all waiting for the day when Construct2 will be on par with Classic supporting effects, color tint, advanced blending etc.

  • That's what i thought :) I'll have to custom make my html5 to make it work like i want. Or just make it fullscreen :)

  • Ashley just found a solution for the problem of selecting elements outside of canvas when using clicking repeatedly. Solved all my complains about locking mouse to canvas :D Maybe it could be added by default in the HTML on next release ? Just put this on style tag

    body

    {

    -webkit-user-select: none;

    -khtml-user-select: none;

    -moz-user-select: none;

    -o-user-select: none;

       user-select: none;

    }

    This will prevent selecting all elements on page. You can still click on them of course. Tested it on Chrome, Firefox and IE9. In Chrome and FF it works perfectly. IE9 doesn't seem to implement it yet.

  • Noga Fixed it ! Thanks for pointing out.

    andreyin Yeah that's normal since i disabled it because it's unstable right now . Making custom movement with platform behavior can be hard :D

    And yeah the little stomper is implacable :) He even jumps the stone blocks like crazy to follow you :) Just trigger waypoints nothing hard to do.

  • First the Trigger Once is necessary if you're doing state based animations. Second have you checked your animation properties ? Like speed looping etc ?

  • Bastion seems to be the first real paid game on Chrome Store. I wonder if this model will apply for all types of games not only NaCL games.

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  • There's a new build on site for anyone interested :) Now it is called "Little Knight vs Stomp King". I'll keep updating the progress there. For now main control is using mouse since the game play is mouse oriented. This is not a simple platform game so i can't just put Z, X as controls. Yet i'll try to add support for custom controls in the future if Construct allows me :)

    Go

  • Too bad it doesn't work for me :(

  • Just add a Trigger Once While True below your events like

    -Is attack

    • Trigger Once While True > Set Animation

    It is keeping on first frame because this is happening:

    Frame n

    Is attack ? Set Animation from first frame

    Frame n+1

    Is attack ? Set Animation from first frame

    and so on . With trigger once it triggers just one time.

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RayKst

Member since 22 Jul, 2009

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