RayKst's Recent Forum Activity

  • Yeah thats it. The cross line. If it appears on your machine , then it's something on my side. Thanks. I'll try to find the cause.

  • This has been bothering me: Where is the red line that indicates that an event is disabled ? In fact there's i haven't seen it for some time.

    System : Win7

  • Yeah bullet is a bit unstoppable :) But now that enabled/disabled was added it can be worked around more easily <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yeah that's a problem. I have two options: Make the arrow always stuck on contact, never bouncing. Or come up with a way to make it bounce and settle on ground correctly when it's speed is low enough.

  • Duh, of course it'll bounce infinitelly. I'll cut the momentum on half each time it collides and see how it goes

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  • Nice example ! I'll use some of it's code thanks :) There's one problem with bullet though. If you mark it to bounce on collision it keeps bouncing infinitelly. I don't know if something that i did affected it but it's worth checking.

  • Well it's not absolutely necessary but the reason is more realism on motion. I can always rethink gameplay to do without physics anyway. In fact i just had and idea that eliminates the "need" for physics. But it would be good to know anyway

  • Hi, what would be a good way to make an arrow with physics behavior so that it is spawned, moves with character while pressing a button but when releasing button apply a force to it, ie.: Shoots it. Is there a way to turn on physics only when i want ? The way i made it sometimes it shoots correctly sometimes it just falls down. Any ideas ?

  • It may be a bug so i'm posting here.

    Are they supposed to work together ? How the bug ocurred: Platform and Sine together. Sprite on solid. Sine initially off. When moving activate sine. When sine is activated Sprite is moved , in my case like 100 pixels up. Then it moves according to sine parameters. When sine is deactivated the Sprite returns to original position. Resuming: Sine movement starts at wrong position instead of initial sprite position.

    On Win7 Chrome.

  • No prob :) Here to help.

  • Since it uses megaman sprites i'll help you on this one

    Here it is, check if it's what you want: http://hotfile.com/dl/135972382/e1710e4/megaman_11.capx.html

    If it is be sure to pay attention of what i did so that you can learn :)

    Obs: I changed keys to WASD F and G to facilitate things . Just change them back :)

  • Well, would loading the XML via Ajax be an option ? Your plugin is already awesome. Only problem with it is importing method and display text in edit time :) I thought of researching this and trying to add it to the plugin but it would involve a bit of changing. Anyway i'll keep researching.

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RayKst

Member since 22 Jul, 2009

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