RayKst's Recent Forum Activity

  • Well, ok then, thanks anyway :|

  • Hey i've been trying go get it to work with a BMFont exported font image. I tweaked export options on BMFont as best i could to make it compatible with the Plugin. It failed of course :| . So i ask would it be possible to make the plugin read the characters locations XML exported by BMFont ? Or is there a sure way to arrange the charset image on a image editor ? I couln't follow the tutorial on first page at all. I used Paint.Net maybe with Photoshop ?

  • Ok. I understand. It's just that the way you said at first sounded offensive. But now it's sorted out.

    Some things: First " Drag-n-drop editors are great for a class of games , mainly games that are very art oriented like Aquaria or Braid."

    I meant what i said. Drag-n-drop (non tile based) editors like it is now on c2 are great for games with free element positioning. But it falls short for other types. Thats all. It is not a counter argument. You misunderstood it.

    Second thing: Ok it is not essential my bad. But if you look at it that way most of the things in C2 are not "Essential". They're there to improve Usability and Ease of Use and most of all Productivity for many kinds of games, and a little more for some kinds. That's all. Hope that ends the argument.

  • Kyatric Can i know what part of my post is biased and what are the false facts please ? Ok, you don't agree with it. But calling it biased and false without saying why is a severe and childish insult. I'm not trying to be rude with anyone i was just expressing my opinions.

  • Tokinsom nailed it . Drag-n-drop editors are great for a class of games , mainly games that are very art oriented like Aquaria or Braid. That said, a tile editor not only is essential but the types of games that are more adequate to web games right now are most tile based games or games that use tiles in some level. It must be put on top of list. I realize this will involve good changes on runtime and editor and it is hard to make it right but it must be done. With that said i know that dealing with JS is a pain and i won't say "Make it now!" or something but just give it priority. Of course it's a hard task and you just can't put the other easier but important tasks aside and work on it non stop. But mark it as very important :)

  • Well there's always things you don't have control in the GC. So of course it is more than welcome :) The problem is Chrome is doing great but IE9 and Firefox are lagging greatly behind. Here Chrome is almost twice as fast than Firefox, WebGL included

  • Well sorry but i must say that putting tiles one by one and and changing it's initial frame again and again is just wrong. I've made a test by replicating a rpg maker style level and it's terrible. Even for simple games. Just my feeling. Other's may be comfortable enough with it.

  • Things will become much faster in future versions of Chrome :

    http://blog.chromium.org/2011/11/game-changer-for-interactive.html \O/

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  • Well your post makes no sense ( are you a bot? :) )There's no such thing as how to make sprites. Like a predefined formula. Just experiment with the tools, practice, experiment, practice etc. Look how good pixel artists do their stuff etc.

  • Yeah i know :( Since you can't manipulate uv's to get right part of texture and than change uv again to draw it with texture repeat in the same call that's a problem. Puff, my brain exploded :)

  • In User view point i think a better collision system would add much to the engine. Creating invisible sprites for it is cumbersome at least. In Developer view point Ashley has already much to do and a multi shape collision body could be hard to implement so it goes to end of list.

  • Yes

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RayKst

Member since 22 Jul, 2009

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