RayKst's Recent Forum Activity

  • Yeah SVN can track any kind of file no problem. If you want to go fancy you can use services like Github or Bitbucket , but they use Git and Mercurial. I like Bitbucket better. For SVN on Windows i can't recommend Tortoise enough. It's just the best.

  • Yeah they're all from the Mega brand. Megaupload Megavideo MegaPron etc...

  • Coding an entire and complex game in JS -> Pass. This i do with C# or something. For browser games right now the only viable solution for me is C2. Even if i'm a programmer. I could of course use Stencyl or something more low level like MOAI that exports to NaCL... But nothing gives me the same productivity as C2. I only miss iOS and Android :(

    Anyway, only thing that i miss on C2 event system is ELSE and OR, mainly OR, but ELSE would clean up things quite a bit too.

  • Yeah i know :) I found the topic on gdr forums, followed the entire dev process and all. I'm using the program non stop now there's just some things that need to be improved but overall it's pure magic.

  • Thank me later :D

    Moai

    Strumbled with this today and i'm still amazed by it. The guy who made this is a genius :D

    Obs.: This is mainly for old school pixel art so it currently doesn't handle alpha. Seem to be planned though.

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  • The only thing that holds me from diving entirelly into HTML5 stuff is that i have to deal with Javascript. Yeah the runtimes are amaaaazing V8 and stuff but the language like it is now ****** Oh, forgot one thing: JS ****** Can't stand the rawness of the lang in general, no classes, no namespaces no types (yeah i think full dynamism ****** hybrid rules), scope is a joke etc etc, and the prototypal inheritance. The result is every person codes in his style or a variation of the multiple JS styles CommonJS etc. There's no conformity. And yeah there's a new version in the making but god knows when it'll come. So Flash is dying but it's still better to code in it. And i've only coded in Flash a couple of times. One of these days a company contacted me :

    Comp: So you're making HTML5 games !

    Me: Hell Yeah ! I made them entirelly in Construct (explained what C2 is and all)

    Comp: Hum, great seems like a nice tool. But can you code games in high quality ,perfomant and 100% multiplatform raw JS code ?

    Me: .... Thinks: Damn i'm screwed...... :D

  • Flash right now is more powerfull then html5. But the focus is on HTML5 tech (plugin-less in general). The big boss companies are betting everything on it, brilliant devs are makes brilliant things on it, there's tons of engines and frameworks for it etc etc. And there's NaCL that gives much more power (being able to use C++ or C# instead of JS). Unity will export NaCL or already does don't know exactly.

    Flash will either die or embrace the change. I'm pretty sure it'll be the second option, already is infact. Maybe HTML5 won't be the ultimate solution for all things (probably won't) but it's the starting point of a big change. It's not always easy to embrace so much change but it's that or die. Not replying to anyone just expressing my opinion.

  • I head they're even adding gamepad support in the future. Meanwhile this bug stays ignored...

  • This works ok but it's somewhat ugly (not your fault Kyatric :D). Wouldn't a simple set active action or something resolve this more cleanly ? In fact there should be an activate/deactivate in all behaviors.

  • And i'm working on something i can't describe :D Played a game like it ages ages ago and can't remember it's name.

  • Yeah currently that's the best way. Making your own tile editor in Classic or maybe C2 that exports the map as array and then importing. I can't think of a better way right now.

  • If you want retro/nes style sounds/music just use a tracker like Famitracker . Very easy to use. If you want to make a music maker game just save record each note on famitracker as a separate wav and import into C2. There's 96 notes.

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RayKst

Member since 22 Jul, 2009

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