RayKst's Recent Forum Activity

  • Great job. I wait for the day when C2 will be on par with Classic feature-wise :) Will WebGL be the way to go ? Let's see.

  • Well i tested it again and when i found that you can't rotate/scale an actor in the scene editor i closed it and wiped it out from my HD right away. Yeah it has potential but it's badly executed. Anyways, i've tried that Tuloloo and it looks promising. Uses direct scripting which i prefer since i like the keyboard better than the mouse ;D The problem is that it tries to emulate Game Maker workflow a little.. That's bad.

  • Yeah i have used it before. I'm an engine hunter after all. From what i last saw i found it's workflow a bit cumbersome. Feature wise it's more 'advanced' than C2 but i didn't like the way the editor is organized etc. It appears to export to Win Mac Linux and iOS devices, natively so that's a plus compared to C2. More Info

  • Liked!

    Someone suggested Flash as alternative ? ... Wrong! :)

  • Circular collision is the easiest to implement and cheapest of all. Thought that C2 had it already ...

  • Well i maybe shouldn't have called it a bug since i'm not sure it's a bug so that's why i didn't report of course. It's just that i couldn't find a solution till now. When the layer rotates it doesn't trigger the collisions correctly. Maybe there's some other factors involved. I'll keep scrutinizing my project to find the culprit.

  • Well i make frequent saves

  • This bug happens rarely but it's kinda annoying: When exiting C2 it'll sometimes hang/freeze and them crash with a stopped responding message. It appears that's something that's not terminated correctly when exiting C2, like a memory error or something.

    System: Win7 x64

  • Just rechecked it. When rotating layers collisions aren't triggered correctly or not at all. When i removed rotation it worked. So i'm pretty much stuck in my game till this bug is solved :(

  • It does help but i think the best solution would be Animmaniac solution. Could get tricky to implement so simply listing the stack would be good enough for now i think.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Exactly !!! That's it :D This pretty much solves the problem

  • Well yeah. I just noticed that on status bar it informs what id undid. But maybe status bar is not the best place to put it. I never look at the status bar :). So i undid them all and when i looked the keyboard plugin was gone the collision shapes were no more etc. It's mainly an interface thing after all;

RayKst's avatar

RayKst

Member since 22 Jul, 2009

None one is following RayKst yet!

Connect with RayKst

Trophy Case

  • 15-Year Club
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers

Progress

17/44
How to earn trophies