otomecha's Recent Forum Activity

  • This is how I made a rain effect for my game using a tiled background. I've messed with some of the numbers to make it move more diagonally. Hope this helps!

    Thank you for sharing! It worked :) But moving from top to bottom, I will play around.

  • Hello!

    I use this kind of backgrounds in my game and I was wondering If there is any way to make them 'move' diagonally like in supercell games.

    Right now I make them using a tiled image...

    Thank you for your time!!

  • Do I need google to be loged? Still not working...

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  • Hello!

    As many others I have the warning in google console to update the billing thingy. I did open my project in 402.2 and generated a debug apk to test. However I saw the shop is not working (it was previously working fine...) Do I need to change anything on my side?

    This is how it was implemented and previously working.

    I registered the items in a preloader scene I have.

    Then I did this to show the prices and info, but now is not showing any information.

    Any ideas¿

  • Here an example by R0J0 : construct.net/en/forum/construct-3/how-do-i-8/onet-games-172483

    Thank you!!!

  • Had another go at it so now the logic is a bit more understandable and fits within 25 events.

    When you click on a tile it does a search for valid moves from that tile to other matching tiles. the path from one tile to another can only bend twice and the path has to go through an empty space first.

    Then when you click on a matching tile it destroys the tiles and draws the path.

    If you want to see the pathfinding in action make the marker sprite initially visible in the editor.

    It's trivial to change the number of unique tiles, but just be sure there are enough tiles on the board so there can be pairs.

    https://www.dropbox.com/scl/fi/gpd6ss46cm1a7vfb469ev/onet2.capx?rlkey=5zlh8fml1v63hihzj3jxqv7cs&st=esgaimgg

    Wow thank you very much for sharing!! You are amazing! I will take a look at it :3

  • Hello!

    I was trying to prototype a linker idea but I have not much idea on how to proceed... I was trying to find a tutorial or purchasable to kick start it but I found nothing other than M3 :(

    Any recs¿

  • The change I was suspecting caused the problem... was the culprit. It was an attempt to fix github.com/Scirra/Construct-bugs/issues/7261. Even though the fix is quite comprehensive when it comes to tweens with mirrored and flipped instances in a hierarchy, it completely misses timelines.

    Our aim is to avoid regressions in stable releases, so that change will be reverted for the stable and will try again in the next beta cycle to get everything working properly.

    Thank you :) I will wait for it then

  • Hi otomecha, in the end were you able to solve the timeline problem when you drag the character that caused the animations to go crazy?

    Yes! For them to work I needed to always add the same amount of instances in all the timelines (regardless if I'm animating them or not) When I had different amount of instances they went crazy :) Hope it helps!!

  • In r380 there was one change to fix another issue which might be causing this problem. Since we are getting close to a stable release, I think I will be reverting that change.

    Can you share a minimal project the reproduces your problem?

    Yes, I shared by mail :)

  • Hello!

    I've noticed my animated characters look broken in the new R387 update but worked fine on r379.

    Affected Assets seems to be mirrored ones X:-100

    When I play the animations in the timeline they seems fine, but in playtime something is off.

    I will atach a video of the issue:

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  • Heya! R0J0houndR0J0houndThank you so much for your replies!!! I had to add some 'waits' and it worked >_< It looks dirty though...

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otomecha

Member since 26 Mar, 2015

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