otomecha's Recent Forum Activity

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  • It will work. Import the images into the project (in Files folder). Then simply use the image file name as URL.

    Oh wow! I'm gonna try:) Thank you very much!

    Update: It worked perfectly, Thank you!

  • TiledBackground object has "Load image from URL" action, you don't need scripting.

    This will however replace the image in all instances of this object.

    Heya! Yeah I know, however my game is for android, and I'm not sure this will work without connection ^^U

  • Hello!

    I was wondering if there's any way of 'swapping' the png of a tiled background. I was searching in the forum but couldn't find anything :/ I want to add decoration to my game and having different objects for that is kinda a mess.

    I've seen this in the script documentation, and I'm not sure it's related...?

    Thank you!

  • If there are no objects in the project using a Construct addon, then that addon won't be included in a build. You can use the 'View used addons' tool by right-clicking the project name in the Project Bar to view all the addons used in the project, and find all objects of that addon kind (since you may have renamed the object so you can't find it any more). However if you use a different Construct plugin and it still references the same Cordova plugin (like chadori-applovin-max-mediation), then you'll still get the same Corodva plugin in your build. That could come from any addon you use in your project - there isn't a 1:1 relationship between Construct addons and Cordova plugins.

    Thank you! By using the View Used addons thingy I could spot the culprit and delete it.

  • Hello!

    I was trying to implement ad mediation in my game and I started by trying with APPLOVIN MAX, using the plugin of chadori. However I had to change to IronSource since applovin left the google program for families and my app is targeted for kids.

    Long story short, I reimplemented everything with the new addon and removed the applovin one from the project. However I noticed the build size wasn't going down, which was weird because the applovin plugin is like 20mb.

    So when I checked the export for android studio I realized the addon was still there, eventhough I deleted it from the project...

    I tried deleting the folder and opening it again in Android Studio, but If I try to find "applovin" a lot of references appear....

    It should be none since I'm using Ironsource with unity ads and admob as networks for now. I even tried deleting the addon from Construct, but it made no change!

    Any idea on how to remove this?

  • You will have to cook up a system that checks for that. Something like: Go through all keys that should be there and if it isn't, add it.

    Sorry for the delay! Yes, I thought it was it, however I cannot make it work :( I canno t find the way to add a new key while keeping the existing ones.

    I've tried with new object, set path, set json...

    I was trying stuff like this but it doesn't work -.-

  • Hello!

    I have an android game and I use a JSON file to store the info.

    This is the system

    This is how it looks inside

    I'm working on an update and I need to expland the json with more items, imagine I want to add "Unlock5, 6, 7..." etc.

    But I'm not sure on how to do do it, since people who has already a saved state, has the old variable. How could I expand it for users who udpate the app?

    Thank you!

  • SOLVED:

    The solution (games with admob for kids, inside google for families program).

    First, if you have to fill the data form, you can use this CVS using "import from this CVS" file.io/FdJtqFSiEJzZ

    Also in Policies and programs > App content > Actioned

    you need to set up the Advertising ID as NO.

    For the APK, as we already discussed, you know to remove the permission for the Advertising ID by adding this to the manifest <uses-permission android:name="com.google.android.gms.permission.AD_ID" tools:node="remove"/> Because I have the construct master collection, instead of adding this I added their plugin for google family programs (which does the manifest thingy).

  • > > > Yes. Removing ads is not an option, it is 100%. Look, I understand that it’s all because of the GDPR, which has become mandatory in admob. Because of this window, data is sort of collected, which leads to our problem, I think.

    > > >

    > > > I also found several actions, if we are talking about Construct, then in the advertising plugin you can select Tag Under Age of consent and Tag for child directed. Perhaps you can somehow configure these checkboxes, which will have a positive effect on the result? I don't fully understand what they do, but I'm looking into it, let me know if you have any ideas.

    > > >

    > > > And the question is about removing the children's audience. What do you think this might affect? I think this will be my last resort and most likely I will have to use it. Because I don’t understand the option of getting into the code and manifest.

    > > >

    > > > I also found a couple of links that can help us:

    > > >

    > > > support.google.com/admob/answer/6223431

    > > >

    > > > support.google.com/googleplay/android-developer/answer/6048248

    > >

    > >

    > >

    > > I think this's the right way, but can you explain me how to implement this code bro?

    > >

    > > RequestConfiguration requestConfiguration = MobileAds.getRequestConfiguration() > > .toBuilder() > > .setTagForChildDirectedTreatment( > > RequestConfiguration.TAG_FOR_CHILD_DIRECTED_TREATMENT_TRUE) > > .setMaxAdContentRating(RequestConfiguration.MAX_AD_CONTENT_RATING_G) > > .build(); > > MobileAds.setRequestConfiguration(requestConfiguration);

    > >

    > > What file is the code placed in?

    > >

    > > - thanks

    >

    > You can just check them in Construct, with the mobile monetization plugin :/

    >

    >

    >

    >

    Should I do this when starting the game? And will this help solve the problem? How do you think?

    So far, I removed the children from the game and everything worked out, but ratings, downloads and earnings fell catastrophically. The game fell out of the top, I want it back.

    Yep, on loading layout. I could finally solve everything :) I will post the solution.

  • > Yes. Removing ads is not an option, it is 100%. Look, I understand that it’s all because of the GDPR, which has become mandatory in admob. Because of this window, data is sort of collected, which leads to our problem, I think.

    >

    > I also found several actions, if we are talking about Construct, then in the advertising plugin you can select Tag Under Age of consent and Tag for child directed. Perhaps you can somehow configure these checkboxes, which will have a positive effect on the result? I don't fully understand what they do, but I'm looking into it, let me know if you have any ideas.

    >

    > And the question is about removing the children's audience. What do you think this might affect? I think this will be my last resort and most likely I will have to use it. Because I don’t understand the option of getting into the code and manifest.

    >

    > I also found a couple of links that can help us:

    >

    > support.google.com/admob/answer/6223431

    >

    > support.google.com/googleplay/android-developer/answer/6048248

    I think this's the right way, but can you explain me how to implement this code bro?

    RequestConfiguration requestConfiguration = MobileAds.getRequestConfiguration() .toBuilder() .setTagForChildDirectedTreatment( RequestConfiguration.TAG_FOR_CHILD_DIRECTED_TREATMENT_TRUE) .setMaxAdContentRating(RequestConfiguration.MAX_AD_CONTENT_RATING_G) .build(); MobileAds.setRequestConfiguration(requestConfiguration);

    What file is the code placed in?

    - thanks

    You can just check them in Construct, with the mobile monetization plugin :/

  • If you are using IAP a Admob etc you are sharing a lot of data with the vendors, otherwise the services would obviously not work. You share localization data. Diagnostic data. Interactions etc. It is not collected to you. But it is shared with the vendors. The Family program does not mean you are not allowed to share any data, this is a misunderstanding from your side.

    tick this:

    Does your app collect or share any of the required user data types? Yes

    Is all of the user data collected by your app encrypted in transit? Yes

    Do you provide a way for users to request that their data is deleted? No

    Location > Approximate location

    App activity > App interactions

    App info and performance > Crash logs, Diagnostics

    Why is this user data shared? > Advertising or marketing

    You should remove the AD_ID permission, and declare that you do not use AD_ID.

    Then you should be fine

    Thank you very much! It was heaven sent!

    I have some questions, for each category (location, app interactions, performance, etc...)

    I have an extra like this:

    are those setting correct? collected, shared, not ephemarally, data collection is required and then Advertising or marketing.

    Should I have device and other IDs as well?

    Also for remove the AD_ID permission, If I remove it, should I be able to add in the manifest the <uses-permission android:name="com.google.android.gms.permission.AD_ID" tools:node="remove"/>? :/

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otomecha's avatar

otomecha

Member since 26 Mar, 2015

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