otomecha's Recent Forum Activity

  • Hello guys!

    I have a live game with some content locked. Lock/unlock is controlled by Unlocked variable and stored on localstorage (see image).

    When testing I get this to work, but not 100% of times. Some people did the purchase but never got the unlocked state, so I had to refund them.

    I'm not sure what is wrong here or how could I solve the issue of always making sure I got my Unlocked to 1 and save it to the storage once the purchase is done, and before people abandon the screen.

    Thank you for your time!

  • Load them in the current layout

    Thank you!

  • Hello!

    I have the doubt if I can load ads in layout (a) and show them in layout (b).

    Thank you!

    Tagged:

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  • Hello,

    Today I uploaded an update of my game on google play (it's under review), and I got this warning:

    I only use one external plugin (firebase analytics) so I'm not sure if it's the plugin or the google services one on construct. I uploaded an update last week and I got no warnings, so this seem fairly new.

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  • Hi, if it is within your budget, since plugins are only sold in packages, we have a Mobile Firebase Analytics plugin that supports all build types for both Android and iOS, including the Construct 3 Build Service and the Cordova CLI.

    https://www.constructcollection.com/construct-firebase-analytics

    For technical details, you can chat with me (developer) and everyone in our dedicated Discord server for technical support.

    https://www.discord.com/invite/eS3HK88

    For more info regarding our support channels, please click on the link below.

    https://www.constructcollection.com/support

    All profit is reinvested into the expansion of the collection into adding more plugins for game or app development.

    Hey! thank you for replying! The plugin looks so cool, unfortunatelly I dont really need anything else from the package, so it feels a little bit pricy for what I need ^^U Looking forward to the monetization with mediation one though, this one I'll probably buy! Not having mediation is a big problem right now for me, since I cannot optimize my ads :) Got a friend who's using applovin max (mediation) and previously was using admob and she doubled revenues, so it may be a nice thing to have in the backlog!

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  • Hello!

    I purchased a firebase analytics plugin from the store but it's not working. The game compiles in computer (preview) but it shows a black screen in mobile. I don't know if you guys had the same issue in case you've used this plugin? It doesn't have much doc other than a voiceless video so maybe I'm missing something.

    Another question would be to have an alternative for it... What I want to check with firebase is basically crashes and user retention and playtime. Most of the plugins I've seen are for other purposes (leaderboards, messaging etc.) Any recomendation?

    Thank you very much.

    Tagged:

  • Hello!

    I released this game for android (Minni Home) a couple of weeks ago and I wanted to share it here :)

    It's a genre of game called "pretend to play" and it emulates a "doll house", so it doesn't have much mechanics, it's basically for the kids to role play as they'll do with toys. If you are an adult like I am, you won't probably enjoy it, but it seems to entretain kids.

    The game is free but it contains ADS to unlock all the rooms, though you can try 3 of them without any ADS.

    Here's the trailed I made.

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    And the link to the store:

    https://play.google.com/store/apps/details?id=myhome.kdomo.com

    Thank you!

  • There are many approaches to this. You can relate the button to the eyes object then you can say on button clicked, subtract eyes.price with a condition where you relate button to eyes such as 'eyes is overlapping button'. You could also try something clever with matching IDs where eyes and its related button have the same ID variable and use this as a condition instead.

    Also on the eyes object I would add a string instance variable for the eye colour then you can limit all those set eyecolour events to one which would be set global variable EyeColor to eyes_UI.eyecolour(the instance variable). So rather than set a value based on animation frame, you can set the global variable based on information on the eyes object itself.

    Hello lionz ! Thank you for your ideas!

    I tried with the eye object instance thing, but I can't get it to work :/ In the debug I can see it gets the right label "Black", "Brown", "Hazel"... etc

  • Hello!

    I am doing some tests with an ingame shop feature. I have 2 instance variables, price and locked(bool).

    I wanted to summon a button under each locked instance and write the price. I wanted this button to 'buy' (unlock) the item if there's enough money.

    The problem is the "buy". Once I click on the button it gets the price from the latest price value, stored in the variable. Also when unlocking, it unlocks everything :/

    I don't know how to pick the particular value ....

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    Thank you for your time!

  • I would suggest just making a function that has 1 parameter. The parameter will be the Layer you want your character to go to. Inside the function you just move each item to the new layer in the correct order.

    It's gross to do, but you only need to do it 1 time, then you can call the function whenever you need to.

    Yeah I was thinking about doing this! bad side is that I have several characters so it's kinda meh. But thank you anyway!

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otomecha

Member since 26 Mar, 2015

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