otomecha's Recent Forum Activity

  • If you have a purchased Construct account you can put all the pieces into a family. Then move the family to the other layer.

    If you dont have a family you will just have to call all of them individually

    Oh, I tried with the family and it worked! But also it removed the previous z structure, so even it moved the different items they look wrongly sorted -_-

  • Hello!

    I have a composite characters. The torso is the parent of the different body parts.

    I have this in start layout:

    But when I move the torso to a different layer the children remain in the old one. Is that how it's supposed to behave?

    Thank you!

  • Hello!!

    I have a functionality in my game where characters can grab certain objects when dragged to their arms.This works well.

    I have a problem though with the unpinning process. When I unpin 1 object all the objects inisde the family get unpinned. If I have 2 characters holding something and I unpin 1 item from character 1, character 2 will also drop the item.

    Here's a video...

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    Thank you very much for your help!

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  • KryptoPixel winstreak

    Thank you very much! this worked!

  • Hello!

    I'm trying to set up an image that spawns/despawns a particle when touched.

    This is the code I have. When I touch it, it spawns properly, but once I touch it again it doesn't get destroyed.

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    Tagged:

  • Use one event, on double tap. With sub event, animation frame = 0, Else animation frame = 1. Make sure you use the system else.

    Works like a charm! Thank you very much!

  • Hello!

    I'm trying to do a simple thing but I don't know why it's not working :/ I have a sprite and I want to toggle frame 1 and 2 when double tapped.The animation has speed 0 so it's an static image.

    I tried like this and it doesn't work. If I only put the on double tap it works, but I need the condition for the toggle.

    Thank you veyr much for your help!

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  • Hi!

    I'm currently working on a VN using this framework made by mindfaQ.

    For those who may be interested, they can download the test capx from here.

    I'm trying to 'customize' it a little bit and I managed to add a gallery, and the next thing I would like to do is being able to go back to the 'game' from a previosly jumped different layout.

    (game layout)reading Vn_script -> going to a diff layout (for a minigame, for an ad...etc) -> go back to a especific anchor

    The part to go back to a specific anchor is what I don't know how to do... Any idea of how to do that ?I tried many things, like copyinh the 'go to' function as an example and replacing the value by a variable that matches de anchor name, but it didn't work. Also tried to change the ajax url from the script.txt to a different file so I can jump there, but it also didn't work ^^U

    Thank you for your time!

  • Hello! I'm currently working on a VN with this framework. Not sure if It's okay to post it here, but I wanted to know if you guys know how to do this:

    I managed to add a gallery, and the next thing I would like todo is being able to go back to the 'game'from a previosly jumped layout.

    -> inside de Vn_script -> going to a diff layout (for a minigame, for an ad...etc) -> go back to a specific anchor

    The part to go back to a specific anchor is what I don't know how to do... Any idea of how to do that?

    Also any idea of how to check a variable? when a choice is done? so the go to is different ^^U

    Thanks for your time!

  • > The only thing is that I tried to port it to C3 that is what I am using now, but I couldn't... Ashley Is there any way we can make it work?

    Delete "webstorage" plugin in the project.

    Thanks Eren! Unfortunately I already tried that (also deleting function) and it's impossible to make it work on C3... Sadly I tried 4 C2 games, and only one worked (even deleting the all the plugins) I'm porting everything by hand =_=

    ** update **

    I'm gonna try getting a newer version of construct, since the one i had installed was a little bit old. Let's see if it works ^^

    ** update 2 **

    Same result u_u

    ** update 3 **

    It worked! It seems I had an image warning that prevented me to convert it!

  • Yesterday I played a little bit with the capx and I must say it's an amazing work! the best VN framework for C2 I tried so far!

    The only thing is that I tried to port it to C3 that is what I am using now, but I couldn't... Ashley Is there any way we can make it work?

    Thank you very much!

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otomecha

Member since 26 Mar, 2015

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