Linker game

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Easily generate many levels from a set of pre-built scenes (Construct 3 template)
  • Hello!

    I was trying to prototype a linker idea but I have not much idea on how to proceed... I was trying to find a tutorial or purchasable to kick start it but I found nothing other than M3 :(

    Any recs¿

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  • Is it the same thing?

    That example was after me plating an Onet game just long enough to infer some rules. Best I could tell matches consisted of adjacent tiles or tiles connected with a path with at most two bends. There are probably simpler and more understandable ways to do it.

    I know the common way to make games now a days is to find a tutorial or find/buy a template. But usually you can get pretty far just by making a list of the rules of a game and figuring out how to do each of those.

  • Had another go at it so now the logic is a bit more understandable and fits within 25 events.

    When you click on a tile it does a search for valid moves from that tile to other matching tiles. the path from one tile to another can only bend twice and the path has to go through an empty space first.

    Then when you click on a matching tile it destroys the tiles and draws the path.

    If you want to see the pathfinding in action make the marker sprite initially visible in the editor.

    It's trivial to change the number of unique tiles, but just be sure there are enough tiles on the board so there can be pairs.

    dropbox.com/scl/fi/gpd6ss46cm1a7vfb469ev/onet2.capx

  • Wow another shot and we love alternative way get things done. Nice!

  • Had another go at it so now the logic is a bit more understandable and fits within 25 events.

    When you click on a tile it does a search for valid moves from that tile to other matching tiles. the path from one tile to another can only bend twice and the path has to go through an empty space first.

    Then when you click on a matching tile it destroys the tiles and draws the path.

    If you want to see the pathfinding in action make the marker sprite initially visible in the editor.

    It's trivial to change the number of unique tiles, but just be sure there are enough tiles on the board so there can be pairs.

    https://www.dropbox.com/scl/fi/gpd6ss46cm1a7vfb469ev/onet2.capx?rlkey=5zlh8fml1v63hihzj3jxqv7cs&st=esgaimgg

    Wow thank you very much for sharing!! You are amazing! I will take a look at it :3

  • Here an example by R0J0 : construct.net/en/forum/construct-3/how-do-i-8/onet-games-172483

    Thank you!!!

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