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  • My current project I'm working on. I love space shooters so decided to work on my own. I have a lot more done since this last clip below. It's definitely a struggle at times working on this but all the time, money and effort will pay off in the end and I'm sure it will for all of you as well when your projects are complete. If anyone else is working on a space shooter and has questions I will try my best to help you with your project. I'm no pro lol but i got a pretty good amount completed in my project so I'll help best i can. Good luck everyone and happy creating!

    YouTube video below with a quick clip.

    youtube.com/shorts/rawGQyx2tCw

  • This should give you a good idea on how to achieve what you want. This one is player following a player but you should be able to change it up and make it the enemy so good luck!

    youtube.com/watch

  • The video is not in English but I believe there's a link to the project you can download and study.

    youtube.com/watch

  • Well if the enimes have a platform behavior themselves to move around and all that they will fall through that platform as well if the platform isn't solid anymore because they need something solid to walk on. I'm assuming you're making the platform not solid anymore or something like that so anything else that has a platform behavior like the enimes will just fall through it. Really can't do anything about that unless you make the enimes fly so you might have to come up with another idea. I'm sure you'll figure something out so good luck 👍

  • Hello everyone,

    It's been a while since I got stuck on something and for this problem I

    have one layout that the player gets to pick items and it gets added to

    inventory slots. I have those same slots on the main layout but the items

    I picked won't show on the main level layout inventory slots which are on the HUD layer. I even added the event sheet for the item layout to the main layout. I have the items spawning on the item layer and HUD layer but still nothing. First pic is the layout player selects items and those same white item boxes are on the main layout on the HUD layer so player so access and use the items. Any help would be greatly appreciated.

  • Hmm... maybe give the enemies a instance variable called targeted and the machines line of sight and also a instance variable attack. Then you can do if machine has line of sight set attack to true. If machine attack is true then you can have it do whatever and also set targeted true for the enemy if machine is in line of sight and maybe that way you can have it set so if machine is in line of sight and enemy is set to targeted then it won't attack that enemy. It will wait until an enemy comes into that isn't already targeted. You obviously don't have to do it exactly like this but it might help you come up with a fix.

  • Also I'm not sure how the beam looks shooting from your UFO with it being pinned but I think not pinning it and giving the beam the bullet behavior and shooting multiple beams at that player while it has line of sight would be cooler 😎 just my opinion LOL but maybe you have a reason to pin the beam to the UFO

  • You probably need to do something like... If UFO has line of sight to player set UFO to iseeyou. Then do a sub event. If UFO is iseeyou then do whatever you want with the beam and if UFO doesn't have line of site to player set iseeyou off. If the UFO is destroyed you can either just completely destroy that object so it's not on screen anymore. That way the ones shot down won't do anything because they are not there anymore.

    If you want to have the ones shot down on screen still you might have to give them an instant variable. Maybe something called destroyed. So in your other event when you set it to iseeyou also have it check to see if UFO is set to destroyed and if it's not then shoot beam and obviously it's set to is destroyed ot shouldn't shoot beam. Hope this helps you work this problem out.

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  • I think it would be the same as ladder climbing but the animation for the character would look like he's going up a pole so if you don't know how to do ladder climb you can look up several videos on YouTube about it. Once you get that down just replace the ladder with a pole and the ladder climbing animation with the pole climb animation and obviously you will need to make that animation or have someone make it for you if you don't make your own.

  • Here's one way you can do this. Make sure to give your character the Pin behavior and the red box the Platform behavior and place it behind your character. Then make sure you do an event... At start of layout pin player to box. That way to box will do all the moving for you once you put these events in place and then your player can do all the correct animations.

    hope this helps Riley.Poppitz

  • This is something I have in one of my old projects. It's a capx I found for Galaga like following and formation. It should be a very good start for you. These picks start with the events, then the enemies and what you need to add to them and then the nodes and what you need to add to those so Hope this helps! MPPlantOfficial

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20Sickness

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