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  • Hi!

    Here is the C3 example file: https://ufile.io/trwnj

    Just tap on the guy to start the combo launcher and keep tapping on him to continue the combo. You can replace the tap with a collision from another sprite doing an animation attack and it should work exactly the same. Then once the character is launched you can trigger a jump input on your attacker to follow up the launcher with some air juggle animations.

    It should be pretty straight forward with the comments, but let me know if you have any questions.

    I hope this helps you in some way <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    Thanks a lot! I'm definitely gonna dig deep into this and see what I can do with it. I'll for sure let you know if I have any questions. Thanks again!

  • I created a sample .capx file for construct 3 if you would like to try it out for yourself and see if it suits your needs. It's pretty basic and you should be able to run it on the C3 free version. It would be easy to recreate in C2 if you find it helpful.

    Let me know and I can post it for you.

    yeah that's sound good. I would like to check that out, thanks!

  • >

    > > Hello, I'm brand new to Construct 2 and just recently finished following the tutorial, through which I had no issues.

    > >

    > > My plan was to create designs and sprites of my own, and then follow the tutorial with them instead, however whenever I try to use the background tile I created, it creates a much larger canvas space around the edges of the image. How can I fix this? The original image size I was using was 800x600, and I narrowed it down to 400x300 in case it was a size issue. I have changed the size of the layout screen to the same dimensions as the image both times, and it still leaves all that extra white space between the tiles and I don't know why. I compared all of the layout and layer and object settings to that of the tutorial, and everything is the same.

    > >

    > > I have tried resizing the image in the editor, but it is as if the white space is part of the original image, which it is not. The original file is cropped to the edges with no white space.

    > >

    > > Here is a screen shot of the issue: https://imgur.com/WXD8R3S

    > >

    >

    > Here's what my artist said...

    >

    > Maybe she saved it in image format, that does not support transparent background.

    > She can try saving in .png format including alpha channel and see how it works.

    > Any program that can save in that image format should work.

    >

    Thanks! I did try saving i as png and jpg and both gave the same issue. The canvas size in paint is cropped to the edges of the image, when I shrink the blue box in construct to the edges of the image, it shows a different canvas size than I made in paint. I will look into some sprite making programs though, I didn't think of that. Thanks again!

    ok cool, hopefully you find some good programs and you're very welcome.

  • Hello, I'm brand new to Construct 2 and just recently finished following the tutorial, through which I had no issues.

    My plan was to create designs and sprites of my own, and then follow the tutorial with them instead, however whenever I try to use the background tile I created, it creates a much larger canvas space around the edges of the image. How can I fix this? The original image size I was using was 800x600, and I narrowed it down to 400x300 in case it was a size issue. I have changed the size of the layout screen to the same dimensions as the image both times, and it still leaves all that extra white space between the tiles and I don't know why. I compared all of the layout and layer and object settings to that of the tutorial, and everything is the same.

    I have tried resizing the image in the editor, but it is as if the white space is part of the original image, which it is not. The original file is cropped to the edges with no white space.

    Here is a screen shot of the issue: https://imgur.com/WXD8R3S

    Here's what my artist said...

    Maybe she saved it in image format, that does not support transparent background.

    She can try saving in .png format including alpha channel and see how it works.

    Any program that can save in that image format should work.

  • Hello everybody,

    I'm sorry but I don't speak English very well, I 'll try to explain my problem.

    I'm doing a flappy bird game. I try to make my bird fly (go up), but when I press the spacebar, he goes up, but the more he goes down the more it's difficult to go up.

    When I begin, the bird is in the middle of the windows and when I press the spacebar, he goes up. But when he goes down, it's more and more difficult to make him go up.

    The behavior is platform, the gravity is 500 and the event is "when the spacebar is pressed, set platform vector y to bird.y -700".

    I don't know what's wrong because I follow the step in the tutorials.

    Could you help me?

    thanks

    Olivier

    See if this will help...

    https://youtu.be/eBccn1qMB_U

  • imgur com/a/ocfvT

    mikewalton206

    Hmm... I think I know what's wrong. Is your layout margins width and height set to something really small? If so that's the problem. Say your layout size is 960x480 you gotta make sure you're margins are something like width 200 and height 200 that will give you work space around your layout to place objects and stuff like that. If that doesn't fix it... I suggest just start a new blank layout and set it up in the sizes I mentioned just to see if it works. Also if that doesn't work just start up on of the sample games that looks about the size you need and delete everything you don't need.

  • wenn i try to creat a game on construct 2 a BIG WHITE BLOCK apears in the screen what i do? the white block takes half of the screen (construct 2) pls help!

    can you take a pic of your screen with your phone and then upload the pic someplace like imgur. Then you can copy the image link and post it here so we can see what's going on. So Take a pic of your events and also a pic of the screen problem.

  • angry birds clone? LOL that's just a guess based on the pic. If you are making something like that or just looking to do the aim part of it... I seen videos on YouTube for this.

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  • Hello,

    I'm making a game in construct 2 and I want to know how i can make sure that I can resume my game from the created 'pause menu'.

    I already made a pause menu, but if I want to go back to the game, the game won't save it.

    So how can I make sure that I can continue my game?

    As said above you'll need local storage and maybe even dictionary to save items. This will also save the room location you're in if you set it up correctly. It's a lot of work so look up tutorials on these two things. You should find some info in the search section. just type how to save game or how to save items... stuff like that. You will see post from others asking the same question you are and that should get you lots of info.

  • Hello, I'm brand new to Construct 2 and just recently finished following the tutorial, through which I had no issues.

    My plan was to create designs and sprites of my own, and then follow the tutorial with them instead, however whenever I try to use the background tile I created, it creates a much larger canvas space around the edges of the image. How can I fix this? The original image size I was using was 800x600, and I narrowed it down to 400x300 in case it was a size issue. I have changed the size of the layout screen to the same dimensions as the image both times, and it still leaves all that extra white space between the tiles and I don't know why. I compared all of the layout and layer and object settings to that of the tutorial, and everything is the same.

    I have tried resizing the image in the editor, but it is as if the white space is part of the original image, which it is not. The original file is cropped to the edges with no white space.

    Here is a screen shot of the issue: https://imgur.com/WXD8R3S

    I hate that when you try to fix pics and it doesn't work lol that happens. I think it's because the original layout the pic was made in 800x600 will stay that way. You made it in paint brush huh? if so... far as i know it will always come out that way if you resize it in construct 2. You need to make the original layout size to 400x300 I'm not sure what image maker will let you resize the image in construct 2 without going back to your image maker program because you can resize images without that stupid white frame popping up. the sprite images have to be made a certain way or in a certain software image maker. hopefully someone here has more info on what to use when making sprites, backgrounds and so on. As I write this I might find out what my game artist uses to make backgrounds and sprites because I have no problem with resize.

  • Hello,

    It depends how your enemy is set up initially. If I were to try to do a similar air combo effect in Construct I would give my enemies the "Platform" behavior. Then when you hit the enemy I would modify their Y vector parameter to move them in an upwards direction. Once they are in the air you could keep re-applying the Y vector movement every time they are hit in the air.

    You could also modify their max fall speed to make it more floaty when they are being hit. Though be sure to reset the fall speed once the air combo is over and you want them to fall to the ground at normal speed. And you would probably want to vary the amount of Y vector motion depending on the size of the enemy.

    It would take a lot of tweaking to get just right, unfortunately there is no quick and easy way to do air combo's buttery smooth like in Marvel vs Capcom. There could possibly be a plugin for it or something in the Scirra store you could buy, but I have never searched for one.

    Yeah i was thinking of something like that but i was gonna have it so any time enemy gets hit they jump and then set the jump to something small so they don't fly up too high and also change the animation of the jump to damage lol but your idea might work better so thanks for the tips! i'll see how it all works out.

  • Oooohhhhh nice artwork

    Any chance we can get our hands on a playable demo?

    haha I didn't even know the pics came out so big -_- lol and thanks! wish I could say I did it <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> my artist is hella good! As for demo... i'm working on that. You guys can follow the facebook page for all updates and demo release <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.facebook.com/alienassault/

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20Sickness

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