20Sickness's Recent Forum Activity

  • Ok so I been messing around with trying to pull of air combos like in this video. Hitting the enemy while still in the air and they stay until the combo is finished or until you stop attacking. I did things like on collision with another object move enemy in so and so direction or set gravity to whatever for like 5 seconds but it's not really smooth or cool looking lol does anyone have other ideas I could try? I wanna do like in this video... shooting or sword swings. When enemy is shot they kinda lift up off the ground or hit with like a sword launch attack they fly up in the air ready to be beat down haha. Basically look at this video and you'll see the cool air combo stuff, thanks guys!

    https://youtu.be/P2x2t3VbxfA

  • Here's an update for you guys on my Metroidvania project. This time you have here images of my levels coming together very nicely if I do say so myself. My game will have all kinds of hidden rooms to find items, weapons, secret bosses and much more! Be sure to follow my game page for all game updates. See you guys on the next update!

    https://www.facebook.com/alienassault/

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  • Hello!

    I start to do a new game where each locations has own layout in the project. The player can leave location when he enters into an exit point object (for example: portal, door, etc.). Then I change the layout by the action command "go to layout by name" and so on. The player can went back in this location again from another location.

    In this situation I need to store data and I have no idea yet about true way of data save (locations, quests progress, NPC status, etc).

    I guess I need to store some data by LocalStorage and another data by "Load/Save" method for save or load whole state. Anyway, I have no idea what will be a good true way for that. Perhaps, I must to save each location into separate save slot by "Save" method and keep another data as current location id variable in LocalStorage.

    Maybe another way. Anyway, if I'll be save data by "Save" method after the player leave a location and "Load" again on a new location -- the data will be load from the last save.

    In short I need your help - how to do all of this correctly!

    Thanks and sorry, guys - an English isn't my native language.

    Man saving stuff is pretty crazy lol to put it simple... one way to do it is by yes LocalStorage and also using Dictionary. A few of them actually... if you have items that you can get multiple of, then you want to make a Dictionary for each item. For the rooms/different areas... you want to somehow set up each area/room by UID... Wish i could go more in detail or share a capx but don't have the time since i'm really busy with my project and no capx i can share. I would just look up stuff on LocalStorage, Dictionary and maybe something like save and or pick by UID... hope this helps and good luck!!!

  • Looks cool! Its usually hard to give feedback without having played the game but I will try.

    The explosion animations looks nice, but I think it needs to be bigger on the bigger enemies, so it covers the whole sprite and a little more around.

    I don't think this is a hard rule, but when I think of level design for shooters, you want it to be things on the screen all the time so its a challenge for the player to shoot all of it. I doesn't need to be dangerous stuff, it can be boxes or just a lot of popcorn enemies, but on different sides of the screen. Just so the player never feels like they are waiting on the level to scroll to the next enemies.

    The homing missiles looks epic, how did you make them?

    Thank you for the feedback! I'll work on the explosions and yeah for sure I agree with the enemy thing. I plan on having lots more. This was just a sample so I didn't add them all in yet and still waiting on more new ones to be made by my artist. OMG! The homing thing was a pain in the *** lol because it's a few things that are homing but if I ever get free time i'll do a tutorial on it

  • I'm having a little trouble getting revolute points to work properly, I'm sure it's something I'm doing wrong but despite reading guides and following example capX's I still can't get it to work.

    In my editor window I have these three objects places underneath each other - Spaceship, chainlink1, chainlink2

    My event sheet looks like this

    However when the game runs I get this

    Why do they all of a sudden move down the screen when the layout begins? It seems that the distance between the objects grows as I move them up the screen and they don't 'stick' to each other in a similar fashion to a chain.

    Hmm... ?????? the only time I've seen this happen was because I gave my objects the platform behavior and it made the object fall. Also check to see if you have an event that might have it setting your sprite in the wrong place. Sometimes I miss stuff like that. It's always the smallest mistakes we miss lol

  • Ok so I'm testing our this Multiplayer capx that comes with C2 and I get this error pictured below. Is there a way to fix this problem or any better capx to use that I can edit a bit to fit my game? Thanks everyone!

  • Thanks for your comments. Yes, I see what you mean about the particle effect from above. I was have been working on changing it i'm also working on a boss, which is the most difficult part. The orange bars at the bottom I want to replace with asteroids, you see the one floating around was for testing. I need to perfect it. I'm going to add some paralax scrolling to the background too

    So a few things to work on. I did post my own topic and hope to get more feedback from others too.

    H

    You're very welcome and ok sounds good! Keep at it and take all feedback... good or bad as a learning experience. Anyways good luck and I look forward to seeing what you do.

  • That's great. A top down shooter, looks fun and challenging to play. Here is mine, a side scroller. I would love some feedback.

    http://youtu.be/KgjzEEYu24s

    Look forward to seeing your progress.

    H

    Looks interesting... good job so far. now the things I would work on is the particle effects/jet flames. Get some kinda like mine and same with the stuff shooting down at the player. I can't really tell what that is. it's super cheap to have some cool jet flames made for you. Next is the orange objects that float and spin. Those are strange looking and needs to be more obvious what they are. If I was you i'd change that all together and make something else because something like that wouldn't be spinning there unless it was like chunks from a planet or whatever that just exploded and you're having the player fly through it and can also shoot to destroy it (BAM cool idea for you haha) Same for what I think is an asteroid. You see what I mean though right? can't tell what stuff is... like what is that thing shooting down at the player? Is it a ship... people can't really tell. I liked the enemies... those guys was kinda cool <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> other than that... keep at it and for sure follow my facebook and youtube page. I will help you along your journey much as I can with tips and tutorials.

  • Hi guys, in the past days I have been working on my first tutorial course for Construct 2, where I show how to create a Side Scrolling Shooter in Pixel Art (using the free version of C2).

    I have created the videos for Italian users, since there's almost nothing in Italian and the few things that are there are obsolete and done by people that just installed the software without really know what they are doing.

    So I have decided to fill this gap, and I have built this first series (for now). Sharing it around, I got the attention and subscribers from other country too, so I am now translating it to English as well.

    You can have a look at it here and leave me a feedback if you like:

    YouTube English Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAnBnjHzn-OngIL1mmOeBBHQ

    YouTube Italian Tutorial for Construct 2

    https://www.youtube.com/playlist?list=PLJdfdQL4meAkZeFRXmwo-eCL5GGDTwHmE

    Sample of what is possible to do at the end of the course using my assets + some extra time to practice and discover more about the program (still using the free version of C2):

    https://youtu.be/pSkyFzdHkc8

    Thank you!

    Haha I didn't know this was you until I seen the video lol I was like is this the same guy from the facebook C2 group page? Then looked... yup <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> good to see ya here! and best of luck again with your videos and English <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I want to make an nes style game on construct and put it on an nes cart. Is this possible or is the construct engine too powerful for an nes to run it?

    You can for sure make that type of game but no you can't put it on the nes. You would have to work for Nintendo and develop it with them on something other than C2/3 I would just make the game you want and put it on everything else available. The home page says what platforms you can put your games on.

  • Thanks for reply to my post, May I see your project? I want to learn it first

    try this animation... save it to your computer and practice making the page turn with a tap on arrow or something.

    https://www.bing.com/images/search?view=detailV2&ccid=Ac4vvGhy&id=E1E807592D2689EC19535295AD587BAE960AC060&thid=OIP.Ac4vvGhyHML90PxJ0rktzwHaFj&mediaurl=http%3a%2f%2fclccharter.org%2fgabe1%2fImages%2fbook_animation.gif&exph=312&expw=416&q=book+animation+gif&simid=608035167807081669&selectedIndex=5

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20Sickness

Member since 24 Mar, 2015

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