I can never get the Pathfinding movement speeds right. Doesn't matter if it's set to 200 or 12 the sprites always seem to move in the same speeds.
The solution I came up with instead is Bullet or MoveTo for most movement needs however pathfinding comes into play when say a critter is spots my character and moves out of origin point and when I'm no longer in a critter's line of sight I want them to return to origin. In the many tests I've ran it doesn't matter how much or how little I set the max speed. It always moves at the same rate.
When it comes to the return to origin scenario I described I noticed the
"on Pathfinding arrived" condition is never met in some cases thus a critter is stuck in limbo until I retrigger it by moving into its line of sight.
That said I still think pathfinding is valuable for the nodes and I'm thinking of using pathfinding to recalculate path, setting the nodes, then using MoveTo or Bullet to move from one node to the next.
Any ideas how I can do this? How do I count the nodes to begin with and how do I go about moving through them without using the Pathfinding move along path action?