hellwalker's Recent Forum Activity

  • <img src="http://imageshack.us/a/img706/6021/w8mz.jpg" border="0">

    hello, this is second game I worked on construct, I hope you like it.

    Washington vs Zombies is sidescroller shooter, where you fight zombies with err.. Washington.

    facebook.com/WashingtonVsZombies

    indiedb.com/games/washington-vs-zombies

  • Looks awesome !

  • Rock Paper Scissors: Defense

    slidedb.com/games/rps-defense-hd

    "RPS defense is an incarnation of an ancient classic "Rock, Paper, Scissors" with an awesome twist. Its fast-paced gameplay intertwined with occasional timed puzzles will keep players engaged and asking for more."

    RPS Defense is first mobile game I have worked on, and I decided to start with simple arcade game to gain experience and work through all IOS/Android related issues, construct has been awesome to work with and its first Game Engine I have worked with where it was truly easy and fun to develop a game.

    Game was made by 3 people(Code (me),Art, Sound) and + 1 person helped with animations. We made game in approximately 3 weeks, most of the time went figuring out IOS part of things and optimization.

    Game is now sent to Apple for review, and hopefully in few days we'll launch. I will post what we learn on mobile stuff if anyone's interested.

    -Cheers

    hellwalker

  • You need to make sure you enable 'Social' for Game Center to work.

    Thanks! Worked <img src="smileys/smiley10.gif" border="0" align="middle" />

  • hello,

    I have trouble making new gamecenter addon to cocoonjs plugin work.

    Construct V.r132

    This is test project I made.

    dl.dropboxusercontent.com/u/1248743/gamecentertest.capx

    basically buttons to request Gamecenter login and set text if gamecenter is avalaible.

    heres what I did.

    1. Export to CocoonJS

    2. Compile in Cocoon Cloud services, I did not enable any plugins in extensions list should I have done so? I have premium account but I did not see anything specific to Gamecenter.

    <img src="http://i.imgur.com/mcgCtFe.jpg" border="0" />

    3. download Xcodeproject on mac

    4. Open Project in Xcode, hit big Play button

    It created application on my Ipad but when I open it, none of the gamecenter specific features work.

    am I doing something wrong or is there a bug?

    Please help, this is the last step left for me to release first game on IOS <img src="smileys/smiley5.gif" border="0" align="middle" />

    Thanks in advance

    -Hellwalker

  • I tried empty scene with no events at all and platformer behavior on 64x128 sprite with collision set to bounding box. if i remember correctly FPS was 30~40 for 7 characters on screen.

    When i disabled solid in any of tests I got max 3~4 fps boost.

    there was something wrong with my events, as it was taking away around 20 FPS, but platformer was taking extra 30.

    I was on a deadline and decided to go with simpler solution, but I'm curious to nail down the problem. it could be lot of things, c2, cocoon compiling, cocoon launcher, and most likely me :D

  • its very handy, as it can detect walls, ground. Has Animation Triggers and so on.

    But yeah, I moved on to manually creating movement with set x and dt.

    Its interesting though on PC I get perfect framerate and on several devices I have available, FPS reduction was same on each of them, when Ipad 3 is supposed to be much more powerful then android phone I had available.

  • Ok, yep having many Platformer Behavior Objects seems to drastically lower Framerate. bellow 30 fps

    I have 7 Objects and basically this is only code attached to them.

    <img src="http://i.imgur.com/eCbEUqH.png" border="0" />

    Zombies have Platformer and Solid on Them.

    Tested Platforms, Ipad 3 and Amazon Kindle Fire, Exported via cocoonJS

  • Hm I got interesting Results.

    I guess my problem is closer to area of collision checks.

    (without zombies fps is solid 60)

    <img src="http://i.imgur.com/Njh1p5d.jpg" border="0" />

  • 4. I'm using both solid and platform on enemies, could that cause problems?

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  • hello,

    I started new project for mobiles, its simple sidescroller shooter.

    and I'm getting very slow fps with enemies, I know its my fault because I managed to run other games with solid 60FPS with C2.

    before I go to deep into debuging events, I wanted to ask for general advice, if I'm taking wrong approach.

    Here is what I have

    1. I have enemies with Platformer Controller attached, they have 2 animations with in total probably 36 sprites size of 64x128.

    Should I avoid using platformer behavior for enemies?

    2. they consist of several parts, and have container, is that OK?

    3. They are placed statically on map, should I spawn them on demand? (e.i when player is near) I don't know how construct loads them.

    Cheers

    -Hellwalker

  • Oh it was added in new version of construct, Yay!

    now i'll need to figure out apple side of things

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hellwalker

Member since 17 May, 2009

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