hellwalker's Recent Forum Activity

  • Thanks Greg!

  • Hey!

    I was wondering if there is easy pipeline on reimporting sounds, I added sample sounds to project on events and now I would like to update/test/polish sounds.

    problem is I could not find reimport option, if i add sound with same name, I get 'name 2' new file. If I delete current version events linked to this sound are lost

    is there a fast replace/reimport sound option?

  • thank you very much! this helps.

  • hey

    this might be silly question, but i'm new to mobile development and this little details got me confused a bit.

    I want to design game oriented towards Portrait view on mobile devices.

    when I tried it with cocoonJS Ipad app, by default it gives me landscape view if I have vertical setup (smaller width/larger height).

    like this

    ====

    =|==

    =V==

    ====

    this starts up in Ipad as landscape application in cocoonJS app.

    then i made my app logic and layout horizontal

    ==========

    =->>======

    ==========

    but I wanted to know if this is how you are supposed to design portrait apps or is there some option in construct or beyond construct where you can set how Portrait layout can be oriented within app?

  • Hey,

    I have question about windowWidth parameter, I read couple of threads I could find but could not figure a solution.

    ok so scenario is this, I have two TiledBG-s for health hud.

    I want red one to be scaled to same size as playable window of the game (camera is fixed, does not move)

    I used RedTiledBG.width=windowWidth

    Then I have Health and Max Health, in event bellow I calculate what percentage of maxhealth is current health and then I translate this into hud.

    so if current health is 40% of max health, width for GreenTiledBG will be 40% of RedTiledBG width, which is turn should be equal of playable window width.

    <img src="http://i.imgur.com/V1Gemqu.png" border="0" />

    this works well and correctly when fullscreen in browser is set to "Off"

    but when its set to letterbox

    something like this happens

    <img src="http://i.imgur.com/JeGJphG.png" border="0" />

    I don't understand exactly whats going on here, but I know its being scaled somehow and windowWidth is behaving like it should from other threads.

    But in my case what alternative can I use to accomplish my task? is there anyway to capture actual playable area window width?

  • hi guys, I hope I picked right topic.

    I was wondering if anyone released game on IOS (Ipad/Iphone) already and how stable construct was on the platform?

  • Thanks man!

    I didn't know that. It works now ^_^

  • hello

    I have a question about how family variables work.

    I have family enemies, and I added States (Action) Direction, etc variables to family.

    Problem is I cant make something affect separate sprite instance action was triggered with.

    For example if one sprite is overlapping player and must be set to attack state, all sprites get variable set to attack state.

    I tried for each didn't work.

    <img src="smileys/smiley18.gif" border="0" align="middle" />

    how do I pick triggering instance and perform action on it?

    Heres CapFile

    dropbox.com/s/sfswiroklmerol5/Towerdefence.capx

    please help and

    thanks in advance!

  • oh, thanks good fix.

    I'll try to integrate in my prototype

  • they need against enemies

  • hello

    I have a simple scene, sort of sidescroller platformer tower defense situation, but player can't jump.

    Basically move/melee attack.

    and enemies just move in one direction and attack player if they are near him (melee)

    I think I can use platform behavior on both enemies and players, thing Is I don't want enemies or player to run through each other.

    one solution I could think of is making both of them Solid. but that gives me little problem with Towers which I don't want to block player.

    Another solution would be overlap at offset, but It does not update in time and player or enemy often overlap each other at random length. (deceleration happening?)

    I was wondering if anyone could give me better advice on what approach to try?

    thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hm weird, when I use distance all objects regardless of distance are affected, when using X comparison with combo with Y comparison

    only objects close enough get impulse

    I got i must use picking command in combo with distance but not sure how :S

    <img src="http://i.imgur.com/Lpg5a.png" border="0" />

hellwalker's avatar

hellwalker

Member since 17 May, 2009

None one is following hellwalker yet!

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies