hellwalker's Recent Forum Activity

  • Anyone ?                                        ;/

  • Thanks for the reply

    In cocoonJS objects (cocoonJS ads object?) I only see options for ADS and InApp Purchases. no options for Gamecenter or other extentions.

    For example gamecenter, how does Construct communicate which variable and when should cocoonJS try to submit on gamecenter?

  • Hello,

    This might be very noobish question, but I'm new to Mobile side of things. I got premium account on cocoon compiler, and I was wondering where does the integration of some of the extentions like multiplayer or facebook for example happen with construct 2?

    For example I click button in Construct 2 and this should generate command for cocoonJS to upload scores to Gamecenter, how does this happen?

    should I add cocoonJS additional javascript file as plugins to construct and this will add functionality, or should I somehow capture and edit javascript generated by cocoonJS exporter and custom Inject these things in project?

    if anyone has experience with this, even general overview would be of great help, I don't know from where to start tackling this.

    Cheers

    -hellwalker

  • I needed to use SpeedAT not SpeedID and it worked

  • and as well as previewing page on ipad, swipe touch speed returns 0 ;/

  • <img src="http://i.imgur.com/HEi8QPa.png" border="0" />

    I made this and it works in browser with mouse

    but with cocoonJS app preview I get no result, speed returns as 0 always ;/

  • Hello

    How do I go about finger swipe/camera scroll effect in Construct 2?

    like there is shop, with many items and swiping finger up or down, moves camera up or down if there is room to go bellow/up on layout?

  • Hey, I got Ouya today and was wondering same question, didn't want to open new thread after I saw this.

    This what I did, I exported and compiled my game on CocoonJS as Android APP. Then I uploaded Debug Unsigned apk to dropbox, logged in to dropbox via browser ON OUYA (make-Software-Browser)

    and Downloaded APK file,

    now this was confusing, in Manage-System-Advanced-Storage-Downloads you can see your apk, hit O button and this will install game, which can be played from Make-Software

    my game was based on touchpad, and it works well on Ipad3 and Ipad 1 and Amazon Kindle Fire, but on ouya perfomace and FPS was crappy.

    Then again I have not done anything else, just cocoonJS Android Build.

    If there is any porting tutorial for ouya Please share, if not I will try to report what I learn about this.

    Cheers

    -Hellwalker

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  • Hello, I need to save simple data somewhere, for example current score and which levels are unlocked.

    problem is i have to do this on IOS/Android. I saw xml is not supported on intelxdk/cocoonjs, what other option can I use to somehow save data for future use on these devices?

    -hellwalker

  • Hello,

    I have a game where some items are spawned Every X second in Game Layout so there is equal distance between certain moving objects, I also have Menu Layout.

    So when I go to Menu Layout and Return to Game Layout, some time I get first Spawning at wrong times, it looks as though Layout is remembering last Every X second time and finishing it for first spawning.

    I'm trying to debug if some of my other conditions are messing with it, but I wanted to confirm how Every X Seconds worked

  • I got 300mb memory usage that way

    when I resized to 1024x768 and trimmed some animations I now have 47mb memory usage (status bar of construct)

  • Hey,

    I want to make a game that I can publish on IOS/Android devices, I read article on supporting multiply resolutions and I think I got the construct side of thing, but i was wondering what size should I base my sprite sizes on?

    Should I make sprites to work 1x1 on Largest device (for Ipad 3/4 1536x2048) and let it downscale on Ipad 2 and Ipad 1 or is it better to AIM for smallest resolution or midresolution? so they scale up

    or what is best practice to handle that?

    I designed game originally with ipad3 resolution in mind but eventually i got project that crashes on cocoonjs app preview and memory usage at the bottom shows 300mb, so I'm worried I might have taken wrong approach here ;/

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hellwalker

Member since 17 May, 2009

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