konjak's Recent Forum Activity

  • Okay, I've used Construct for quite some time now, and I haven't ever been able to use Families without variable consistency errors, and yet it seems like other people are able to use them just fine. My problem is that it seems like when I change or reference variables pertaining to a family an object is in, things can go haywire where the wrong variables are called for (at least that's how I remember it, and how it seemed).

    I read this in the Wiki about families:

    "Note that adding a new object to a family with common private variables, effects or behaviors will invalidate all existing events using them, if it does not have the same common variables etc. To ensure consistency between objects, the family manager should be used to add and remove objects from families."

    I might be dumb for not being able to wrap my head around it, but it sounds like there's some sort of situation where events are invalidated. I'm trying to understand if what it says is that if I have BlueFamily and Guy is part of it, and BlueFamily is assigned variable 'butt', I can't change 'butt' in an event where I just reference Guy. Because that kind of would make my problems make sense, but sort of invalidate the use of Families for me.

    I think I'm wrong though, I just want to clear up why I always get strange conflicts and have to stop using Families, which is making me create some inefficient code as replacement. Is it just a matter of being really careful to always use "Manage Families" when doing anything whatsoever to do with them?

    Either way there's a problem, or something I don't understand about Families. Help!

  • I was just thinking if it would work towards better performance. I don't have performance issues yet, but might as well take precautions.

  • I just want to know that if I have an event like this:

    Sprite: X greater than 0

    For each Sprite

    Will Construct only run the For Each loop for the Sprites with X greater than 0 or does it always cycle through every single instance of the Sprite?

  • Construct is not a 3D game maker!

  • Crashing again.

    Care to elaborate?

    EDIT: There's something going on with my For loops where they don't seem to end. I have a defined number as well as a "break" action. I get the message the loop's run a million times.

  • Haven't tried, but since people who have complained along with me say it's fixed, I love you even more, Scirra!

  • For me that's actually the only problem. If it would be fixed I wouldn't mind calling it then Construct V 1.0

    I agree.

    And KrushBrother, I think 0.99.90 listed it as fixed but it wasn't.

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  • I just hope you don't forget the memory leak in the event wizard still exists!

  • How's this looking for a new stable release folks?

    Again, your bug report mentions fixing memory leaks regarding the event wizard, but it doesn't. I still get a crash from frequent opening of the wizard, and this is really the only bug I want fixed right now.

    As mentioned, is there no way to make it load those event wizard icons of the sprites optionally?

  • I still eventually get a crash from opening the event wizard.....

    This is really disheartening, as this is what I've been waiting to get fixed and it still isn't. Can you REALLY not make the window with the icons in it NOT appear unless you click a button to see them? I just imagine that's a much safer bet to avoid this. Please!

  • I love you guys. I really do. No time to test right now, though.

  • Pretty sure I read it's fixed in at least an unstable release, but what always worked for me was that instead of writing Panel('whatever') or just 'whatever', I wrote Panel.Variable('whatever').

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konjak

Member since 15 Mar, 2009

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