konjak's Recent Forum Activity

  • Is the problem that the player exits right but still appears on the right side of the screen in the next layout? I'm not sure I understand.

    Just a recommendation: if the game is gonna have a lot of "screens" to play on, make one layout for each area (like, forest), and make the game scroll "per-screen" (and make the layout as big as the amount of screens you want). One way to do this could be:

    Center X scroll to -> Floor(Player.X/game's resolution width)*game's resolution width + half of game's resolution width

    There might be a different calculation for it (to do it with scroll Y, just replace "X" with "Y" and "width" with "height". I think that this will make working with your game file faster and easier in the long run,

  • A warning, 10+random(10) will only go to 19, so you should actually write 10+random(11). It's just how Random works.

  • Instead of creating a new thread: do Repeat-loops not have a working LoopIndex you can retrieve? I always seem to have to use a dummy variable for it, which is fine. Maybe it's a sub-event problem.

  • Is it not at all possible to fix the argument crash bug by just not reloading the sprites that exist in your game when you open the expression editor? To compensate, there could be a dropdown in the expression editor that, when clicked, will only then load all those icons down there. For the most part I remember the names of all my objects anyway, the sprites at the bottom of the expresson editor window just serve as reminders.

  • Seriously, that icon window could at least be dropdown, and thus loads on the command to drop down. Of course I'd rather have it fixed properly.

  • I've put up with this problem since I think the beginning. Occasionally Construct will just hand me an error message and screw up Construct when I try to open the expression editor in the event sheets. Now, I haven't been real angry at this until I switched from XP to Windows 7 where now I can't even click this error window away, save, and restart Construct to have it behave normally again.

    So now I'm working with a ticking timebomb of frustration that will randomly have me lose progress. I really think it has to do with Construct evidently re-rendering all the sprite, etc. icons you can see in the expression window and event sheet window, because it always happens inbetween clearing those lists to redraw them again.

    I specifically read someone saying they had no crashing issues with Construct in the latest version (0.99.84) so I switched to it, but no, the problem persists. Is there any way I can fix this, because I have no idea how I'll put up with it if I can't save...

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  • Reading beats from audio is not reliable enough. It could work for something like Audiosurf but games like Guitar Hero and Bit Trip definitely have the things to press hardwired in there by a person. The problem I foresee is always the music managing to get out of sync somehow, which can probably happen in several ways.

  • I know that personally I wouldn't make a rhythm based game without the actual game being in control of the music being played, so that you have data on every note and all that.

    Not sure how games like Guitar Hero make it all always sync and work nice, though. Probably segmented music somehow.

  • Isn't that a matter of four mouse clicks instead of one?

  • They're timedelta-compatible. They still work in fixed FPS I'm sure (never used them).

    As for making a movement with timedelta, you're probably giving up before trying all solutions. You could do things like force sprites out of walls they're touching in a loop, or move the character more incrementally in loops than you're currently doing. But a side-effect of timedelta IS that it's not precise, but you can make most things work just fine.

  • Good to know, thanks. I found an alternate solution for what I wanted, though!

  • Just wondering if there is a way to get the actual ascii code for a string character, or some other kind of usable code?

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konjak

Member since 15 Mar, 2009

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