gaboduarte's Recent Forum Activity

  • AWESOME!

    You rock!

  • Yeah, that's what I was doing: Making the particles flow from the outside of the layout... But the effect isn't quite what I wanted

    But anyway, don't you guys think a "particle fade in" parameter would be a nice addition?

  • Hi guys!

    I was just wondering: Is it too difficult to add a "particle fade in" value to the particle plug-in?

    I wanted this so hard, but I have little experience on programming. If you guys say it's easy, I'd try to do it!

    I'm trying to create a soothing, calm clouds, but they appear with the opacity already on 100%, so it kinda spoils the mood... Any other tips on achieving this effect?!

  • Your proposal reminds me of Red Remover, in a way:

    http://www.thegamehomepage.com/play/red-remover/

    (lvl 11 or above...)

    But your concept is still too abstract for us to understand! So, as abstract as it is, I'd say it would make a fun game!

  • > I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command.

    >

    What are you trying to cut? It's coded differently depending on what you cut (events, image editor, layout editor etc).

    I mean cutting Objects on the layout editor.

    It's an old bug, that first appeared on 99.4 (I posted it to the tracker in july! )

    Here's the link to the tracker:

    http://sourceforge.net/tracker/index.ph ... id=1003219

  • I know it's a very minor thing, but it still annoys me to see that the CTRL-X command (Cut) is still working as a "copy" command. I use it a lot, and I'd love to see it fixed...

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  • Sorted out what was happening. The V-Sync was forced off on my card, and the custom movement reacted differently when in Fullscreen. However, another movement behavior (I used 8 direction) doesn't seem to be affected the same way... Weird stuff!

  • Just posted a bug report on Sourceforge:

    I'm using custom movement on a sprite, and when I switch to fullscreen, the speed is way higher than on windowed mode.

    here's the cap, please test it to see if this is happening on more computers (I don't know, could be something that's happening here)

    http://www.gamma-beam.com/construct/fullscreenbug.cap

    Also, I am currently unable to test it on previous versions to see if it happens on them...

  • Man, I've done this once, when I was doing a platform-rpg (like Flashback), but I lost everything

    I was using the Timeline object, and using the parameters on each step to determine which character was saying. It was working perfectly!

    The timeline object is VERY powerful, but it is a bit stiff right now (you can't add step in the middle of the timeline, and you can't rearrange them...)

    I'll try to make a .cap this weekend, when I'm free, to show it.

  • IT WORKS! HAHA!

  • Touch�, sir Deadeye!

    That's it!

    Damn, I never understood how timedelta can make accelerations... Thanks a lot!

  • Well, that was my first thought, but adding lerp to the rotation amount still doesn't make it right, because if you go through that 360-0 threshold the same thing will happen.

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gaboduarte

Member since 22 Feb, 2009

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