desmonaut's Recent Forum Activity

  • Scrolling text area with a masked visible portion using the mask effect on a layer with "force own texture" selected.

    <img src="http://pictures.kdesmo.com/ScrollTextDemo.jpg">

  • ooh..good points. Those would be awesome. And scrubbing ( the bone animation timeline). Artists: demanding, overachieving, lazy. That's a generalization, but thankfully, developers are intelligent, industrious, and attractive. Thanks, Construct developers!

  • select the magic wand tool then click on the background. The dashed line will seem to appear around the object and the border. Then press delete. When you close the image editor, the object should appear without the background on the layout.

  • I was trying to figure out how you made the sun follow the mouse without any events and "discovered" - Mouse Behavior! The sun effect is really convincing, can't believe how much it brightens up the scene. Very cool when the bloom peeks through the hollow sections of the sprite defined as sold - kudos to Construct collision detection. And nice use of timedelta. So much to learn from a single event... Thanks!

  • Thanks for the video's! Really good point about using the binary resource bar and "play from resource" action in the Xaudio2 tutorial. I'm going to use that from now on - makes it a cinch to add sound actions. Also liked the separate event sheet for sounds. The video is great quality, too - I could see everything clearly on my 24" monitor. Thanks for hosting the download!

  • Commented version with multiple levels, intro and game end layouts. Music and sound effects are included in the download - it's a zip, so extract all to the same directory before running. The .cap is 610kb, so it won't fit in the upload section. Basically helps understand some of the cool features demonstrated in the built-in Ghostshooter template.

    http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170

    total size is 1.06 MB

    This was actually my first Construct project, I'd do a LOT of things differently now, but I think this might help somebody.

    Also, buttons are a little buggy, trying to figure those out. Click the text fields to run the game instead.

  • or layers.

    http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170

    nice ghosting effect. Strange that when i test in runtime i can still see ghosts from previous test runs. Similar issue with bumpmapping, too - I don't think that has anything to do with this cap in particular, though.

  • Wow. Event-free is awesome. This, and the grass, and.. Thanks. Construct has a clear affinity with great graphics and it's one of the reasons I chose it over MMF2 for myself. Better graphics, effects, physics, and built-in demos. Which is to say, if they cost the same I'd still choose Construct. But I hope it stays free!

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  • [quote:1mtzxiqe]point the upper arm towards an image point on the shoulder.

    That's the ticket! Thanks!

    [quote:1mtzxiqe]Draw the fingers holding the gun barrel directly on the gun sprite itself

    ahaa....(insert satori emoticon here)..

    [quote:1mtzxiqe]wondering why the robot needs to lift his gun up anyway...?

    Just fooling around with separate animation for upper and lower bone animations

    I'm actually going to change the control scheme so the robot will face the same direction while moving with keys and change directions to face the mouse/pipper - to make it easier to blow stuff up. Because it's all about blowing stuff up.

    Thanks for the feedback!

  • Sorry, newt - maybe it's all the behaviors I'm using. Anyway it'll be more interesting after I make some more stuff to blow up I'll try posting a cleaned up version then.

  • Wow, I didn't know ae cs3 could do that. Flash cs4 "just" came out with soft skinning on shapes, but I think the after effects version with the mesh looks pretty cool. It would also be nice to have an option for the joints to have rigid borders so you don't get the artificial indent when the limbs bend. And rotation constraints. But that's asking a lot, I think.

  • Those are both beautiful games. I think definitely possible with Construct - although it would be a full-time job! I think the cut-scenes would have to be done in Flash or something like it then imported into the Construct project as a movie. Thanks for the links - the visuals are inspirational.

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desmonaut

Member since 1 Feb, 2009

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