Here's the cap with the xaudio2 actions commented out. The runtime will crash sometimes if the sound files aren't available. Also looks like I forgot to save changes before updloading to mediafire earlier - sorry.
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I used a torso sprite with bone behavior and a hip sprite with bone behavior to make it easier to control separate animations. Also had fun with the vulcan and shell physics. Sound effect .ogg files included in the zipped download:
http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170
If anyone has ideas how to keep the robot's other hand on the barrel when the barrel follows the pipper, I'm open to suggestions!
Now, for some enemies...(after another time through platform school #7)..
I've spent about 2 weeks with Construct and am completely amazed. Thanks to all the guys that made the fantastic tutorials and examples. Bravo to the Construct developers! I cannot believe how awesome the bones behavior works - and without all the drama of Flash CS4's ik version. Anyway, here's Watermelon Frenzy. A test for sword motion and directional collision using bone movement behavior. Also fooling around with Timeline object and Particles. For noobs like me.
Member since 1 Feb, 2009