desmonaut's Recent Forum Activity

  • Entertaining, yet educational. Using gradient to represent health: Brilliant. Particle explosion is awesome. Thanks again!

  • Shviller mentioned Anim8or in chat, for which I'm very grateful. Haven't had much time to try it out but the interface is very clean.

    Analogy for Blender:

    <img src="http://www.ohgizmo.com/wp-content/uploads/2006/08/swiss-army-everything.jpg">

    It's what I'd be trying to learn if I weren't spending every spare minute with Construct

    (I also lust after Swift3D for it's Flash-integrated rendering, but I gotta save up some..)

  • Thanks, Deadeye! Enemy behavior at close range is very helpful.

  • Well setup for showing off your work. I'm in. Thanks, jessejohhavoc!

  • I only edited pirateship1. Edit pirateship2 so its hotspot is at the waterline - compare it to pirateship1's hotspot.

  • http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170

    revised a few things for demonstration purposes. I get the feeling you're trying to do things the hard way. Try going through the GhostShooter and Platform School tutorials - you will find the answers to a great many questions by inspecting their properties in detail. No need to rush, Construct will get you there.

  • you could attach a cannon so you could shoot at different angles. You could also use ball behavior to simulate the ballistics. Let the player adjust the cannon angle, and the physics or ball behavior (with high gravity settings) will take care of the arc for you.

    <img src="http://pictures.kdesmo.com/cannonArc3.jpg">

  • Here's a stripped down cap to demonstrate the transisition wierdness:

    TransitionTest.cap 946kb (no sounds)

    Shoot the box to cycle between the 3 layouts. Untoggle/toggle the commented actions to return to normal transitions. Hopefully I'm just missing something simple. Please don't spend more than a minute or two trying to figure this out - just a quick peep and I'd appreciate it.

    Thanks.

  • very cool, I do like the explodey stuff. Thanks!

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  • Hey'all

    I can't seem to get the layout transitions to work. I've tried warp and fade transitions, but when the next layout (even a clone layout) starts - the wierdest things happen with sprites that have behaviors or effects. So far I end up falling back to "go to next layout" without any transisitons and it works fine. I'll post a simplified cap later if this isn't a known issue, but am I missing something?

    Thanks!

  • Resource section is a great idea!

    Flashkit has free sound effects, also a massive sound loops section for background music (be forewarned, the page takes a while to load and crashes in chrome, so open with explorer for reliable results).

    Audacity is an open source sound editor you can use to edit sound effects or clean up sound loops. I haven't tried the beta yet, but it looks good.

    With Audacity check the file size of your edited files before using them; if you edit a previously edited file, the file gets extra data attached and file size increases significantly. Edit original sounds for best results. For small file sizes, split stereo track, make mono, and reduce sample format to 24-bit.

  • [quote:3satd8pe]the edge of the masking was kind of fuzzy

    I was actually wondering how to get rid of that - now I wish I had done it on purpose

    [quote:3satd8pe]if Construct had masking capabilities

    even cooler is blur mask,

    <img src="http://www.pictures.kdesmo.com/blurMask.jpg">

    but that's pixel shader 2.0.

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desmonaut

Member since 1 Feb, 2009

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