Yeah, I definitely think we'll see things like that pop up using Construct pretty soonish.
Construct already is capable of handling all the graphics with parallax layers and transparency / motion and all that kinda stuff, it's still a bit of a pain in the cashews (heh, I like that ) to work with animation though. The easier it'll be to bring detailed animations into Construct, the more gorgeous the games will look like.
I'm currently working on something really interesting, but the bugs and crashes keep the pace down. Also, there are still some workflow issues that probably stem from the app still being in its infancy when it comes to indie development and having to be pulled through a whole production until it's really stable. I'm talking about things like running a layout to just check a certain part of the game and Construct not loading the global objects or generally not being able to organize things properly at the moment - things that might not be completely obvious at first, but bite you in the nuts when you're actually dealing with it.
I think it'll be really interesting if we mix and match the mediums to get the most ouf of what construct has to offer. I'm doing full 2d now where only the characters are 3d and rendered out with an alpha channel, so I can import the sprites into Construct. I think all of this will lead to some pretty interesting results.