Mipey's Recent Forum Activity

  • Thumbs up! <img src="smileys/smiley20.gif" border="0" align="middle" />

    What about the 2012, though? I can't seem to remember if you made a similar post for that year...

    And a productive new year 2014 to you!

  • It adds unnecessary complexity, however.

  • Ehm. C2 games typically include animation of some kind, I believe. I could be mistaken, though!

  • You all stink. Of onions.

    No wait, that's me, I just had them for breakfast.

    On a more serious note, everyone has their own sweet spot. It is pointless to force one's preferences upon another. Thinks don't work that way.

    They work like this:

    "I love onions because they move me to tears!"

    Everyone has their own reasons for preferring one or another software. Artists, for example, will prefer C2 due to the ease of prototyping as they lack insane coding skills. Game designers will not limit themselves to one tool; they may use C2 to prototype game ideas and implement them in Unity or another more advanced game engine. Or even have their own game engine.

    Me? I am just a lazy person that can't be bothered to write marathon code just to implement one feature.

    BUT DON'T YOU DARE DISS MY ONIONS. Jes kiddin'. <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Chalk up another embarrassed victim of non-notification. Had a few messages collecting dust for a couple months...

  • Uh oh, this example is a bit outdated, considering it was made when dinosaurs still stomped their footprints in. ;)

    snake85027: it is still counting down, to make it stop, you need to add a condition to only count down while the number is above 0. Put TimerCountDown > 0 in the first event.

  • Um. 2D? Top down? Side scrolling? What gameplay does your game feature? Those questions are more important than "can (some vague game idea) be done in C2?".

    I'm guessing top-down exploration game with seamless environment. The seamless transitions can be tricky if you are not familiar with the concept, so you may want to research it a bit, experiment in the C2 sandbox. Terrain generation, etc. is another fairly complex concept.

    But that is true regardless of the game engine. In any case you are going to need some game development experience under your thumb.

    Start small, with prototypes testing each of game concepts separately. One prototype for inventory system, one for crafting, one for seamless transitioning etc.

  • Live streaming for the unfortunate?

  • Ditto. Kinda discourages me from posting at all.

  • There is also quadtree method (see wikipedia entry). Of course, there are many ways to skin a cat.

  • TL;DR: It is possible, however it requires quite a bit of game dev experience/knowledge, particularly in Construct 2.

  • You don't want to do that. It is a really annoying feature.

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Mipey

Member since 16 Jan, 2009

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