procrastinator's Recent Forum Activity

  • I'm not sure you can, but use ctrl+mousewheel to zoom in / out.. makes placing objects easier

  • Move Push

    The main thing, that even stumped me for a few minutes was the collision box (sprite -> image editor -> collisions).. of course this by default is set to the sprite width and height.. look in here and you'll notice I scaled the collision box down a few pixels (hence the overlapping at offset 5/-5 in the events).

    I'm not sure what you wanted if while pushing a block in some direction and another movable block is in the way.. should it push that one too? or stop? well... that's your homework if you need that :}

  • I toyed with a similar thing many moons ago and found multiply with very dark blue fill layer (sprite or so) produced the best results. Although, you should really play around to find what's best for your visual needs

  • No problem. Hope it helps!

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  • You'd have to create another spritefont object.

    Here's an old capx for rolling your own bitmap font.. since it uses the sprite object, you can easily add different animations for the different font styles.

    Scrolly

  • File not found, can somebody upload again? thanks!

    Not sure where that one went.. apparently it's not in my dropbox and I never delete things like this hmmm

    IT'S MAGIC REUPLOADED

  • You could store the day / time using websorage. Do this when the player closes the app (browser object I think).

    Then when the player loads the game again, check the value in webstorage with the current date / time and calculate how much time has passed since they last played it..

    So if they didn't play the game for 10 hours, and your game gives $1 every hour.. just add 10*1 to their money (obviously money is stored using webstorage too) when the player loads the game.

    That's the simplest method.

  • Ahhh seems I might've misunderstood what you wanted. Although my method still works, it might be a bit of overkill...

  • Rotate Array With Push and Pop

    Run it, then UP and DOWN arrow keys to "rotate" the array.

    Using this method you can just get the value of a fixed index like..

    DateKeeper = Array.At( 3 )

    Using Pop and Push, the value at (3) will be different.

    Hope that helps!

  • Yeah create a box that fills the screen. Fill it with a very dark blue and set it to multiply (effects). Set object opacity to around 80% (depends how dark the box colour is, and how dark you want the scene). I highly doubt you can do this without effects, unless you draw everything manually.

  • Oh yeah just noticed you need the final score storing too..

    array( X, 2 ) = finalscore

    REMEMBER to set the Array object size to 3 now. Forgetting to set this, can cause much headaches... I should know ;p

  • let's say GlobalText is your global variable..

    +ON START OF LAYOUT

    • SYSTEM SET GlobalText to lowercase( GlobalText )

    Gives you an idea of how to do it

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procrastinator

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