procrastinator's Recent Forum Activity

  • I recently did a clone of that impossible square game for a client so just type procrastinator to alert me if you have problems.

  • Ah soz I thought you'd know.. there's a Pin behaviour. It's as simple as adding it to the sprite like you would Bullet, Physics, Platform etc

    Once added, in your events, you add an action Sprite -> Pin To OtherSprite (you can select how to pin it.. position and angle.. position only.. etc). Then when OtherSprite moves, the pinned Sprite will move with it automatically.

  • Looks pretty neat!

  • Add missiles, bullets, upgrades and call it SuperCarsMonza2050 ;p It's a good start but get some handbraking in there ;p

  • This looks awesome. Love the crisp art style. This makes me want to dig into my old design ideas and cobble something together.. I think we all have a game idea that includes robots ;p

    Another game I'll be keeping my eye on!

  • This is shaping up very nicely! Super missile charging effect and firing look great. Can't say I played the original, although I saw it, but it reminds me of Metal Slug (as I've played that game).

    I'll be keeping my eye on this one

  • haha thanks for trying. Yeah it's one of those decisions.. "do I, don't I" reset the gems collected hmmm.. I kind of liked the hardcore feel of losing all the gems. They're actually pretty simple to get. Maybe I feel that way because everytime I added a room, gem, etc, I started from the beginning each time. Even for me, that very last gem is a bit tricky though, but it's not necessary to get it...

    Also, those caged gems.. there's a hidden button in each of those rooms You have to really use your eyeballs to see some of them :}

  • Rotating the main sprite will rotate the pinned collision boxes too. Almost sounds like you're doing an "impossible square" game though?

    impossible square on codecanyon

    I'm not even sure you need collision boxes for this if that's the case. You'd just base it on angles.

    Like, red is 0degrees.. yellow is 90.. green 180.. blue is 270

    Then on collision, check the angle of the main sprite, then you'll know which colour it is.

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  • You'll get help quicker if you posted a capx

    Sounds to me like you're missing a "trigger once while true" (or similar) somewhere.

  • You do know that pressing the left mouse button is the same as Touch? Well except for multitouch..

  • I think I encountered this a few times too. What I found is that although the options are grey'd out, you can still select them.

  • You could use System -> load / save game.

    So, let's say at the beginning of each level (or even a checkpoint), you do.. System -> Save("auto")

    Then player quits and comes back later.. main menu has a button "CONTINUE". On clicked, System -> Load("auto"). This will start the player exactly where they left off.

    This is by far the easiest method but depends on your game. Using this method, you'll have to use the "no save" behaviour for objects that don't need to be saved, like scenery etc.

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procrastinator

Member since 29 Dec, 2008

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