procrastinator's Recent Forum Activity

  • Another method is to use families.

    So you have your block object. Add that to a family (let's call the family BlockFam)

    Then you can do..

    if BlockFam is overlapping Block at offset (0, -1) then pin BlockFam to Block.

    Very simplistic, but the complexity depends on what you're trying to achieve.

  • Just a little puzzle platformer thing I've been messing about with. I have ideas to take it further, but this was just me experimenting with stuff like triggers and screen by screen movement.

    HuntyGem 0.06

    LEFT / RIGHT ARROW KEYS to move

    UP ARROW KEY to jump

    Few things to note..

    • The boss.. just threw him in there to test an idea (you'll see when you get there )
    • Couple of teeny tiny bugs, but nothing game breaking... I hope :}
    • The name is as temporary as everything else ;p

    It's a very early prototype that kind of expanded. Let me know your thoughts

    Thanks for checking it out!

  • Here's a quick example to show how to stop them going into each other.. sure, they bounce off each other (and that's probably what you don't want) but it should give you an idea of how to use pick nth instance..

    You can easily replace the collision with overlapping.

    mutliple instances

  • Create 4 extra sprites (these will be your collision boxes which will represent the different faces).

    Give them an instance variable (colour - "red", "blue", "yellow", "green")

    Pin those sprites to each side of your initial sprite.

    Then on collision with any of those, check if the colour instance var is "red" (if that's the face that will kill the player).

  • System -> Pick nth Instance

    If 2 instances collide, picking instance 0 will pick the first instance and instance 1 will pick the 2nd instance

    ON collision Enemy with Enemy

    Pick instance 0 ... do whatever

    Pick instance 1 .. do whatever

  • Loving the graphics

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  • You can easily roll your own. It'll probably mean having to deal with the text functions like mid() etc. for a more automatic setup.

  • Here's how to do that with your own custom font (I think I've posted this 4 times this week now ;p). You'll notice there's a little more control like pausing the text just by adding a "*" in the scroller text. You can add your own rules in this manner so you gain more control for fancier stuff

    news ticker type thing

  • Use dropbox.. best way for me

    Once you upload it, I'll check it out.. probably be tomorrow before I have time.. we;ll see

  • Thanks volkiller730. I was a bit too drunk and lazy last night

  • I gave you the capx to do this in one of your earlier threads

  • You asked about scores and hiscores. Seriously, if you haven't grasped the concept of global variables, you'll have a hard time with anything you try to do. LittleStain has helped there.

    Anyways... you could store your wheel colours as seperate frames in one WheelSprite animation (speed set to 0 - from the image editor)

    Same with the balls, but in a seperate BallsSprite object.

    If ball collides with wheel, check if the animation frames are the same. If so, then success.. if not.. then... fail..

    If you still have problems, type procrastinator and I'll get an alert to remember this post.. and will do something when I get time tomorrow

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procrastinator

Member since 29 Dec, 2008

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