Squeemish's Recent Forum Activity

  • As someone who does both Hd 2D and pixelart I can say that I don't think either is easier.

    They both have completely different challenges.

    And I'm not sure that comparison image really gets the point across, if you were to recreate the hi-res image in pixelart it would be a LOT more difficult than just drawing it straight. Recreating the blocks in full res wouldn't be that difficult I can't imagine.

    If you can draw full res 2D then I've found that the challenges of pixelart are kind of refreshing. When you draw something straight you just draw it, thats really the only challenge, being good enough to get it right. With pixels the restrictions of space become an all new challenge, one that I really enjoy tackling.

    I'm sure other artists are the same. And there absolutely is the nostalgia aspect as well, I love the idea of making games like the ones I grew up playing.

  • Ooh, that works nicely. Thanks heaps!

  • Interesting.

    How do I use an expression to set the color filter, it only gives me a color picker?

  • Hi everyone,

    Is there a possible (and hopefully fairly simple) way of giving randomly generated objects a slight color variation.

    Thanks

  • Is it possible to change the unique ID's on an instance?

    And also, to see what they currently are?

    Thanks

  • Actually, I've kinda sorted it. I just used a collision at offset from the player to stop the box from colliding with other solids. Bit of a work-around, but it works for what I need so far.

  • Yeah, I would do that. Except I've already got some fairly complex events going on, so I'd like to avoid it if possible, cause I'm pretty sure I'll mess something up

  • Hi there,

    Is there a way to turn collision off for an object, but only when it collides with another specific object, rather than turning collision off completely? Similar to the way you can with the physics behaviour, except without the physics.

    I basically have a flying character that picks up a box, I need the box to not collide with the character as it's being carried. But I'd like the box to be able to collide with other objects while he carries it.

    If that makes sense

    Thanks

  • Thanks, glad you like the look.

    This game was more of a test for me, so I didn't bother with a lot of variation etc. Though I agree it needs it.

    One day I'll make a sequel with everything it's missing

  • Great! Glad ya dig it!

  • Hi everyone,

    I recently put together a simple survival shooter that I'd love for you to check out.

    I chucked it up on gamejolt, so you can nab it here http://gamejolt.com/freeware/games/shooter/tedium-the-generic-space-survival-game/4649/

    Enjoy!

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  • I'll have a really good look through.

    I'll post my cap if need be. But it's essentially a finished game at this point, and I'm not quite ready to show it off. So I may have to spend some time stripping it back to post.

    Thanks anyway

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Squeemish

Member since 27 Dec, 2008

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