Squeemish's Recent Forum Activity

  • That will help a lot. Thanks for that!

  • I'm taking the values of each digit and applying it to a sprites frame number.

    At the moment if the value goes below 10.0 it loses the first digit and messes up my sprites.

  • Hi there,

    Is it possible to make a variable number always have the exact same amount of digits in it including 0's and decimals.

    For example, I want a variable that begins as 25.0 and counts down at a regular interval by 0.1. I want it to always have 2 numbers and 1 decimal place.

    So it might be 22.2, or 05.3 etc.

    Thanks in advance.

  • Ah, I see what I'd done wrong.

    I had accidentally disabled the, 'is overlapping sand' part instead of inverting it. That's what was causing the problems.

    Thanks heaps for your help!

  • Thanks for the tips and example. Much appreciated.

    I forgot to mention that it's a top down viewpoint. And changing the linear damping doesn't seem to make any difference for me.

  • Hi there,

    I'm making a little mini golf prototype and have run into a small problem that I could use some help with.

    Basically I have a ball with the physics behaviour (with gravity set to zero), and I'm using forces to push the ball around.

    That part works great.

    Now I would like to add a sand trap. So when the ball goes over it, it slows down.

    I've tried a bunch of things, but can't seem to get this to work.

    Any suggestions for a simple way to achieve this?

    Thanks a bunch!

  • I'd really like to see an Edge Lighting effect.

    Similar to the CC Light Sweep effect in After Effects (minus the actual sweep itself) seen in this tutorial

    With adjustable settings for angle, width, softness etc. Also being able to change those settings with events would be amazing.

    I would use this on every project without question.

  • I'd love to see a good example of this, I've wondered how to do it myself

  • This is great.

    One thing I'm yet to figure out in my own experiments with this sort of thing, is how to restrict how far you can pull the can within the rubber band. Like the band has reached it's limits.

    Any clues how one might do this?

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  • Agreed. I like this idea!

  • Ah nice, thanks heaps Noga.

    Much appreciated!

  • http://dl.dropbox.com/u/12109568/Test.capx

    Arrows to move, ctrl to jump (you can jump multiple times)

    Thanks

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Squeemish

Member since 27 Dec, 2008

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