Squeemish's Recent Forum Activity

  • Thanks so much for all your help.

    I'll have a play around later today and see if I can get it going.

  • Didn't see this suggestion anywhere, and I haven't found it in Construct.

    I'd like to see some sort of vector object, similar to the custom collision tool in the physics behaviour.

    So that you can draw a basic shape using points, then call on that object later in events.

    It would be useful to make part of a background solid, for example, I have some tiles of grass and some tiles of water from the top-down perspective. There is also a half water half grass tile. It's easy enough to make the water solid so the character can't walk on it, but what about the half tile of water?

    If I could draw a shape over all the water in the scene, then I could make that solid and invisible.

    Bezier curves would be nice too.

    It makes sense in my head I swear

  • Hello,

    I have a concept for a driving game that requires a neverending landscape, that wraps around seamlessly as the player drives.

    I thought you might be able to do this by adding something like, car.x > layout width, then set car.x to 0. And as the camera scrolls to the player location it would cut straight back with him hopefully without the player noticing as the backgrounds meet up. Also I set the layout to unbounded scrolling.

    This seems to create a pop, when the player transports 0.

    I've also got a camera zoom effect, where the faster the player goes the furthur back the camera zooms. Works great, but with the infinite scrolling on, this makes the pop even worse, and also adds some completely mental things in the middle. Like the car suddenly driving upside down.

    Any ideas of how to pull this off?

    The file is here: http://www.mukpuddy.com/timtests/mukbuggy2.cap

    I've tried to comment it as much as possible so it's clear.

    Thanks a million

  • Oops, I went on holiday and forgot to check back on this post.

    Thanks a bunch for the kind welcome.

    There's a lot of very talented people here by the looks of things. Can't wait to see all the future projects.

    By the way, I'm always keen to help out with animation and sprites. I've even got a bunch of things hanging around that I haven't used for anything. So feel free to get in touch if you need any help on the art side of things.

  • Ah, I see.

    Works now. I'll have more questions for this project later I can tell.

    Thanks heaps for your help.

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  • Hello people,

    Just doing a little test. But the animation isn't stopping when the character isn't moving.

    I'm sure I've done it this way before and it worked fine. Have I gone crazy?

    http://www.mukpuddy.com/timtests/rpg1.cap

    Thanks in advance

  • Hi everyone,

    I'm new here and thought I'd introduce myself.

    I'm an animator, who dabbles in pixel art and small game projects in his spare time.

    I absolutely love what you're doing here with Construct. I've previously used MMF and AGS and I've found that Construct is much easier to use than both of them, and the results are even better too.

    Can't wait to see what future releases hold, not to mention all the games.

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Squeemish

Member since 27 Dec, 2008

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