Squeemish's Recent Forum Activity

  • Hi there,

    I'm wondering how I would duplicate a sprite multiple times across the layout, each one at x amount from the previous one created?

    Basically what I'm doing is:

    I have a rain sprite, that is 32 pixels wide, that I'd like to cover the full layout, to create the illusion of rain. But I'd rather not cover the whole layout editor in instances of it, so I thought it might be possible with an event at the start of the layout.

    Hopefully that makes sense.

    Any help would be very much appreciated

    Thanks

  • Great job, this will definitely sell Construct to those fools who don't use it yet

    The motion graphics were awesome too. Some very talented people in this neck of the woods.

  • I managed to get it working, using a switch to a middle camera.

    Was a little tricky, but I got there.

    Thanks heaps for your help

  • Thanks for that.

    I'll give it a go later maybe later tonight.

    On a side note, is there a way to destroy a camera?

    There seems to be a destroy all cameras option, but nothing for specific cams, unless I'm missing it somewhere.

    Thanks again

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  • Hi everyone,

    I'm using the advanced camera plugin for a little game project that I'm working on.

    Basically what I'd like to happen, is to use Grid Scrolling for the majority of the game, except for when I enter a certain area, at which point I'd like the camera to zoom out.

    I've managed to get this working by smoothly switching cameras as I overlap a detector sprite.

    The problem is, when I walk away from it again, I'd like to switch back to the original camera, but it does some strange things.

    Here's the cap: http://www.wethesqueemish.com/construct/environmentTest.cap

    Head right (arrow keys) to zoom out, then left again to see the issues.

    Thanks for your help, much appreciated.

  • I'm getting an error too.

    I'm very keen to check it out though.

    Can you post an exe maybe?

  • Hi,

    Can you post an explanation of exactly whats happening here please.

    I love the effect, but I'm not sure I quite understand how you're achieving it.

    Thanks

  • Love it.

    Great work.

  • Awesome, thanks heaps for that.

    I've got a physics game that I haven't touched for a while cause it would annoy me too much, this could be just what I need to get back into it.

  • I'm sure it's been mentioned but I didn't spot this anywhere.

    You should be able to edit the physics collision mask, by dragging the nodes, similar to the path movement plugin. Currently it's a little wonky, so it'd be nice to be able to adjust it without having to recreate points.

    Unless I've missed something and there is already a way to do this

  • Good lord,

    I knew it was something dumb I was doing, but I wasn't expecting something that stupid

    Thanks heaps for your help

  • Hello super awesome helpful people.

    Once again, I can't figure out what I'm doing wrong here.

    I'm trying to create a cloud object every 1-5 seconds, at a specific y, and a random x within the layoutwidth (which is 320)

    So here's what I've got so far:

    Every random(4000) + 1000 milliseconds -

    create object cloud1Blurred at x - random(320) and y - layoutHeight + 50

    then I've got another event that sends the cloud up 5 pixels every 20 milliseconds.

    The problem is the cloud x position seems to always be 0, rather than a random number.

    Here's the cap http://www.wethesqueemish.com/construct/plummet1.cap

    I'm sure I'm just doing something dumb, but I can't figure out for the life of me what it is.

    Thanks heaps

    Tim

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Squeemish

Member since 27 Dec, 2008

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