This is a very cool demo.
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Wow, you've got animated breathing? This project is definitely pushing beyond what's been done in Construct. Way to go guys.
This is very hard to read though. Shouldn't the the horizontal scroll bar be available? Is that a bug?
i my opinion for the pictures above, it would have to be 3d engine.
That was my initial thought too. But since they're remakes of old classic 2d games I'm thinking maybe they're just 2d games with kickin' graphics.
I've noticed the search can be a little buggy and "unavailable" at times. Any chance of using Google to power the search?
Hmm, so FRAPS didn't work out?
Thanks all. Sorry if I bother anyone with silly questions. I often find that I don't know the types of things that people are expected to know but do know the types of things that people aren't expected to know ... if you know what I mean.
I think this is what you want.
<img src="http://willhostforfood.com/files3/367943/arrows.jpg">
The key is the "For Each" condition
Hey, I didn't know that either. I added this to the wiki:
[quote:2lnacxax]To move an object from one layer to another you may click on the object and drag it to the appropriate layer in the layer bar.
Is that a fair, accurate statement?
But it seems like it would be difficult for the user to automatically determine how big the text box should be just based on the message text. (Unless it were a feature built in to Construct that shrunk the text box to fit the message.)
I really like the 2x zoom on the mouse wheel. You can zoom out to send him far away and then zoom right back in on the action. One problem with that though. The zoom zooms to the center of the window, so if your player is on near the edge of the window you might not see him at all in the zoomed in window. Maybe zoom could zoom in on the player somehow.
Member since 25 Dec, 2008