stainsor's Recent Forum Activity

  • I agree about the hi res GUI, although I'm not really sure what touches you are referring to. I also think it doesn't need to be quite that big. Maybe I would change my mind on that if I played the game. Overall I think it's a very good change though.

    I suspect holding down the mouse and having the slash direction would be a good way to allow the user to easily perform several different attacks. I don't know about anybody else, but I always have a hard time with those games where you have to do <- + v + -> + jump + attack in order to do a special move.

  • And I also have to relink all my sounds because I moved my project folder. Oh, the tragedy... will the suffering never end?

    Maybe there's a hotfix for that if you play your cards right.

    Really though, I'm looking forward to seeing what the real ending is supposed to be.

  • You know, I kind of like being able to change the direction of the hamburgers. That would be a good way to really clear out the enemies.

    Anyway, is there a new download link?

  • The money is a little hard to see when it drops on the ground with all the other effects. Maybe when it shows you how many points you got (10, 20, etc.) that number could fade away.

    Also, it's a little buggy. I got my char down to -200 Health and he didn't die.

  • http://deta12.com/hl2d.html

    Apparently it is http://deta12.com/hl2d.php now.

    Edit: Hmm, it crashes for me when I try to shoot the SMG. It makes for a good game of chase though. By the way, the GMArcade "Play Online" link didn't work for me either. But I'm on a public comp, so maybe that's just me.

  • This is nice.

    I'd love to see the skulls drop with physics. So when they dropped to the bottom they would roll slightly to one side. Hehe. You might have to put invisible walls in between the columns to keep them from all rolling into one big pile though.

  • Hey, if this is "Construct 98" do you think you guys could skip "Construct ME"? Just a thought.

  • Not too many replies on this build...

    Hey, I'm still reading the changelog. They were busy!

    By the way, it looks like your insert object icon made it into the build, though I don't see it in the changelog.

  • Personally I favor Deadeye's eye-killing seizure-inducing flashes, that should probably be the default. But I know there are mixed feelings on that option.

    I agree with what everyone is saying about distinguishing between events, but I think we should still have the other option. (less distinguishing between events) The default should make a good distinction between events though.

    By the way, I like the second idea David put in his latest post. But maybe the lines he added don't need to be so dark. Something like this?

    Also, I would be interested to see what all the different options look like with subevents.

  • Did you bug report it? I don't currently have a .cap that exhibits the problem.

    As a workaround you can always try patching the holes with solid blocks.

  • Hmm, I'm afraid this one's over my head. It sounds like a bug though, you should consider reporting it the the tracker. (click "Add new artifact")

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  • the latest version (0.95.5, for posterity)

    I think he means 0.98.5

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stainsor

Member since 25 Dec, 2008

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