shinkan's Recent Forum Activity

  • I don't want to scale anything. I just want to switch between window and fullscreen.

  • What you mean there's no point? You are saying that if in my game I press "Request fullscreen - whatever" I can not go back from fullscreen to window mode?

    Cause I can clearly see that using "Browser: Cancel fullscreen" works properly - only issue is it moves "games area" to a different position.

    And how setting it to letterbox scale helps anyway?

  • Can't say about game updates cause never did them. But for webstorage that might be problematic.

    You have one game with specific local values. and probably Update for that game counts as a separate game - with different set of local values.

  • jayderyu I don't mind installing Android SDK/Java SDK and probably many users won't as well. You already need to download Visual Studio for windows phones and Ejecta for Ios, so downloading something for Android is quite normal

    But anyway, like I said in other post "If exported build works the same like from XDK I'll be happy to switch over and not waste half a day for stupid tests only."

    Spending half a day only to send and then re download 10x times bigger files is just plain stupid. I have no idea why Intel choose that idiotic "cloud compiling way", you could easily compile stuff on your side without any problems... especially if crosswalk-project.org guide you step by step how to do it :/

  • Ashley heh thanks I've remembered that cause when I registered six months later i think I read every single post (which was not a lot at this time!) to understand wtf is this Cunstruct and how do I use it xD

    Great times btw.

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  • I'm sorry but your answer is not acceptable. This is not a driver bug as it was shown on many images and video files by me and other users. I'm 100% sure we are using same drivers as you do. There are two possibilities, You don't want to waste your time fixing it, or You don't know how to fix this.

    As i said before this must be an issue with editor itself or in webgl effects. And if it was really a driver issue so why it's only affecting editor and not exported project?

    And what about long forgotten by you issue with Bumpmapping effect not working correctly on Tiled Backgrounds and other objects, is that a driver issue as well?

    Explain this

    https://dl.dropboxusercontent.com/u/34375299/Desktop%2006.02.2014%20-%2019.14.34.01.mp4

    Why effects works well for new or small projects, but for more complex ones are not displaying correctly? And is that a driver bug to choose where and when display effects correctly?

  • Ashley, Not sure if this should go as a feature requests or a bug... But for the first one I would say it's a bug, and second - feature request.

    1. Tables for values (Array in this example) should better adjust their size to the content. As you can see in the image, after "Port" everything is shifted to the next line for some reason. And last values are cutoff which makes it impossible to read (after "Fruit" - the one is cutted off, there are two more values not visible at all)

    2. There is no reason to waste that much of space for objects that are not present on current layout (Array_GlobalWares (0)) or have only few instances.

    Last image shows how it looks like on real life example. On 1920x1200 monitor, where game window is 1280x720. As you can see only 3 basically empty object are taking entire space on "The object list".

    sorry for the blurs but I'm not allowed to post anything about this game

  • One thing to remember. File startdlg.xml resets every time you install new beta or stable release. So you need to add your templates to that file every time you install new C2 version.

  • There are things with node-webkit turning webGL off if you graphic card is blacklisted - and it works only on win7 and above from what I remember.

  • Yeah, possibility to add extensions in C2 would be really nice.

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shinkan

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