shinkan's Recent Forum Activity

  • nw,exe (and then yourproject.exe) is alway 39,4 MB (bytes: 41 346 048) and I have never seen nw.exe exported from C2 greater then that.

    Everything you add to C2 project (graphics, sounds, text files and even c2runtime.js) goes to package.nw and is loaded from there when you run nw.exe.

  • *DomAnetural - Is overlapping Tank_Red -> Circle: Move To layer 5

    *Else -> Circle: Move To layer 10 (or whatever)

    make sure to trigger this only once - there is no need to move Circle constantly while touching (or not) this domination point.

  • All you need to do is add for example text variable (called "state" on image below) to btn1 object. Then when you place two instances of this object on layout you need to set this variable accordingly for each instance.

    Events are similar, just compare value you put in "state" variable and do your actions.

  • Found this:

    For Android:

    PackageManager pm = context.getPackageManager();

    Intent appStartIntent = pm.getLaunchIntentForPackage(appPackageName);

    if (null != appStartIntent)

    {

    context.startActivity(appStartIntent);

    }

    For ios:

    BOOL isAppInstalled=[[UIApplication sharedApplication] canOpenURL: [NSURL URLWithString:@"APP-URL-Scheme"]];

    if (isAppInstalled) {

    [

    [UIApplication sharedApplication] openURL:[NSURL URLWithString:@"APP-URL-Scheme"]]; // app launching code

    }else {

    [

    [UIApplication sharedApplication] openURL:[NSURL URLWithString:@"Copied iTunes Store URL"]]; //go to store

    }

    but again, how do I make it work with C2?

  • newt one more question, Did you ever thought about adding light+shadow system for your iso?

  • Kraudi hehe no worries. Though you have some huge issues with top down game mechanics in C2. Making good looking sprites in any form is always difficult. You did well, Simple forms and color palette creates quite nice overall atmosphere.

  • I'm quite interested at your iso projection. Have seen many different solutions here, but I'm wondering how did you make it

  • You know there is a Tutorial section for that kind of basic stuff, right?

    https://www.scirra.com/tutorials/629/sprite-fonts-the-how-what-when-where

    Edit: ninja'd by blackhornet

  • I have a project with User Media up and running on my Galaxy S3 and Crosswalk. I was using it only to get signal from microphone. Not sure about camera.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There's no need for external files. Use Array (or dictionary) to store values and then use webstorage for saving and loading.

  • I was finally successful to build crosswalk game with XDK. Looks like you have to include Icons from now on. In previous build default Intel icons were used automatically. Now if you don't include your own icons, you would not be able to make a build.

    But still need to ask "what's the difference between "Core Cordova Plugins" and "Intel XDK Cordova Plugins"? Which one should I use?"

shinkan's avatar

shinkan

Early Adopter

Member since 21 Nov, 2008

Twitter
shinkan has 8 followers

Connect with shinkan

Trophy Case

  • 16-Year Club
  • x5
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

25/44
How to earn trophies