shinkan's Recent Forum Activity

  • Yes because you are previewing html on your desktop and mobiles are quite different in almost every aspect.

    Layout size - Size of let's called this "area" where your game happens - think of it as a level size

    Windows size - Size of your game window. How big, in pixels your game will be on preview and after export. For example 1280x720 pixels means that your game window in browser,mobile or desktop will have 1280 pixels wide and 720 pixels tall.

    I'm always testing it on my S3 with Window Size 1280x720 (layout size does not matter) and I'm using "Unbounded scrolling" with Scale outer.

    But you need to do some manual sizing and positioning for your objects to work correct.

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  • You don't need to instal crosswalk - you export it from C2

    I have S3 and never have any performance issues with crosswalk and XDK - unless guys from intel break some stuff.

    What exactly are you trying to do with this "adaptive"?

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  • There was a https://copy.com but I see that they change some stuff as well :/

    Edit:

    I'm sorry I've posted my referral link to copy instead of normal one.

  • ohh. I just checked, And you are right. They redesign their system... it's a shame

  • Same.

    But if you have to choose between 50x50 and 5x5 than better choose between 8x8 and 64x64.

    Edit:

    Question. On what kind of mobile are you testing this?

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  • You probably won't see any difference in that.

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shinkan

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