shinkan's Recent Forum Activity

  • what about Gmax?

    Is it still out there somewhere for download?

  • use "Fade behavior" for both sprites

    set your first "text" sprite or whatever

    Activate on Start - On

    Fade in time - 2000

    Wait time - 5000

    Fade out time - 2000

    second sprite:

    Activate on Start - Off

    Fade in time - 2000

    Wait time - 5000

    Fade out time - 2000

    and then in event sheet editor set

    + First Sprite On Fade Out Finished -> Second Sprite Start Fade

  • Thanks for the offer, but it'll benefit me much more if I take the time to learn  :) [/code:163uw5hm]
    
    that's the proper attitude
  • [quote:skl6cve0]- [FIX] Pingpong now handles the 'repeat' thing. However, this may be changed later

    but still normal "repeat to" don't work correctly

    10 frames animation when "repeat to" is set to 1 goes like this:

    frame numbers: 1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6....etc - correct

    10 frames animation when "repeat to" is set to 5 goes like this:

    frame numbers: 1,5,6,7,8,9,10,9,8,7,6,5,6,7,8,9,10,9,8,7,6,5....etc - not so correct heh

    it plays frame nr 1, skips frames: 2,3,4 then plays frames from 5 to 10 and "ping-pong" them.

    even if "ping-pong" is off

  • and we need only one thing "create game" button...just select from the list what kind of game you want, and you have it! lol

  • [quote:36jkxo4f]Music is tough, sound effects are not so tough

    it' depends what you after, you can always download samples for sound effects, but if you need speciffic sound sometimes you need to make it by your own.

    I remember doing some lightning effect where i used about 15 diffrent tracks, too many effects and processors...as i remember i took me about 4 hours to make 4 seconds sound

  • you can try Rebirth for begining - gives you an idea how sequencer and drum-machines work

    it' very easy soft and fun to use. - i spend many many night's using it few years ago

    (until they reallesed Reason)

    http://www.rebirthmuseum.com/ - heh they givin' it for free now.

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  • i saw the files from the Effects directory and compare them to *.fx files from "shaderfx", and they are quite diffrent. oh well time to open notepad

    thanks Ashley

  • it's good to know some theory but it's not necessary, when you start playing around with drums, piano etc, it will all came to you sooner or later

  • making music or even choosing music is always hard, i mean you can allways load some britney spears or mettalica tune to your game but they can sound a bit odd

    You need to remember what kind of music you're after - obviously for dark and gloomy games you need something that sounds diffrent then for funny colourfull "bunny adventures" game. lol

    rip music? you can always rip music (but rip carrefully)

    compose? sure. more experience you have better music will be.

    licensed track are always trouble - you can try to ask that music track owner if you could use his song in your game (it's free game, non profit etc.)

    but what i recomend is to try compose something by yourself - internet if full of free and good music software - and it's not that hard really.

    sometimes only few sound in background fit perfectly to game.

  • that's sick lol

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shinkan

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