shinkan's Recent Forum Activity

  • Is it possible to display Layouts on one screen and Event sheets on the other screen?

    I'm able to move all my panels (Layers, Objects, Projects...) to my second screen but with Event sheets and Layout can only do a split screen on one dispay.

  • Yes I'm aware of that - I need that kind of setup for my game thats why I post it like this. But thank You Ashley anyway for explanation and pointing that out, and for the fix :)

  • I would like to suggest

    Initial particles properties:

    • Fade In Time
    • Random Fade In Time
    • Random Opacity

    Particle lifetime properties

    • Random Timeout (for fade to invisible)

    And I've noticed that using "Destroy mode: Fade to invisible" with black particle images, they starts to look grey when fading is almost complete. Can someone reproduce that?

  • If you create 360 frames long animation in 3d, you can save it as 360 png's and then import it to one animation in sprite. and then you will have in Construct one sprite with one animation with 360 frames and you could do whatever you want with it ;)

  • have Both of these and Model-2-Sprite worked best for me, What i did was load the 3D Model, then extracted the Views/Animations i wanted and saved them as TGA then used Paint.Net which is free to remove the background colour, Just use Magic Wand. Then save as PNG, the whole thing takes about 2 mins.

    Yes, if you only use downloaded ready to use 3d models, or you have no idea how to use 3d applicaions You could do what tonycrew said.

    I'm using 3ds max, and it can all be done at once with it - and any other 3d application - models, animations, save png's with transparency :)

  • From 3d application (3d Studio Max, Maya or even blender) you can render your animation as a image files sequence - instead of one movie file you will have many (depends how long your animation is) image files. It's also a good habit to do that every time. If something goes wrong you will still have rendered files on your hdd - with single movie file you would need to re-render everything from begining, and sometimes it's many hours or days of renderings.

    And for your Valve Hammer Editor.. I wouldn't call that 3d modeling/rendering application :) I'm not familiar with that but it looks more like game editor.

  • yeah, that expression really looks nicer than previous one.

    Thanks for explanation Yann

  • I'm not so good with math, well math in CC and C2. Could you please explain what does "%360" do for that expression or in general? always seen that on the list and alway think how/why/when I could use it.

  • Why waste time with print screens? Can't you just do a turntable animation of your object and render it out to a .png file sequence? It will give you all you need "almost" instantly.

    What kind of 3d application you are using for your 3d models? It's possble to do that in most of them.

    ecause of different screen sizes etc. I will [Pin] invisible objects around the Ship and use their angles to determine the right Animation.

    Not sure what you are trying to achieve, speaking about gameplay and game design but you could use set animation frames (or animations) to Sprite.angle

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  • Ashley, Not sure but I thinks I found a solution for that issue

    http://dl.dropbox.com/u/34375299/timescale.capx

    edit: It seems there's a bug in "Set object scale".

    Here's a better example - particles used for visual referance

    http://dl.dropbox.com/u/34375299/timescale_particles.capx

  • ---------------------------
    Construct 2 Check failure
    ---------------------------
    Check failure!  This is probably a bug:
    
    No instance value for instance variable
    
    Condition: i != instance_values.end()
    File: Projects\InstanceVariable.cpp
    Line: 176
    Function: class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > __cdecl InstanceVariable::GetInstanceValueStr(class ObjectInstance *) const
    Build: release 78 (64-bit) checked
    Component: Construct 2 IDE
    (Last Win32 error: 0)
    
    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way.  Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports!  Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
    ---------------------------
    Przerwij   Pon?w pr?b?   Ignoruj   
    ---------------------------

    Keep getting this message everytime after adding Sprite to already existing Sprite Family.

    win7 64bit C2 R78

    Edit: If I understand that correctly it crashes because I want to add newly created Sprite without Instance Variables to the Family, which already has Instance Variable setup. Yes?

  • yeah I'm aware of that, but couldn't add text objects to a new/seperate family either. Quick C2 restart fixed that problem...strange.

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shinkan

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