shinkan's Recent Forum Activity

  • In C2 you can't pick the invisible color of a sprite (maybe in future build). For now you can only import images with transparency.

  • yes, same here. "On animations "" finished" do not work for Family objects.

    Could someone move this to C2 bugs section? Kyatric, Ashley (sorry for asking, but it's a bug and here is not the right place for that topic)

  • sqiddster yes heh, was thinking more of a video memory at run time :)

  • Oh, just realized I never introduce myself (how rude)

    +Scirra: Is Registered

    • > System:      Wait 3 years and 3 months
    • > Forum_Text: Set text to "Hello :)"
  • Thanks guys. Ashley is there a way to check how much memory current game is using?

  • To be honest best solution would be to revert C2 to R78, or wait until Ashley figure it out that unlucky 79'er :/

  • I think I can agree with that, HTML5 develops really nice and fast.

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  • Same bug? Thought Ashley fixed that in R79.

  • ttp://www.businessinsider.com/infographic-html5-games-vs-flash-games-2012-1

    Well that's kind a strange comparison IMO, Flash been here for many years now, HTML5 (especially games) are quite new technology.

  • Wondering what's better for performance.

    I'm starting to work on my animations for my game and since I could not find any info in manual or the forum I thought I ask.

    Currently I have a sprite with event:

    -lerp size,

    -lerp opacity,

    -if size = something -> lerp to different size and opacity

    • and so on..

    It's all good but I start to think, what if there's 100 objects like that. Lerping different values at same time.

    Does using an animations instead of that would be more efficient at runtime?

    In example, rather than

    +Mouse: On left button Clicked on "Sprite"

    • Sprite: Set width to lerp(self.Width,100,5*dt)
    • Sprite: Set opacity to lerp(self.Opacity,0,5*dt)
    • and so on...

    do:

    +Mouse: On left button Clicked on "Sprite"

    • Sprite: Set animation to "On Click"

    I'm aware that changing lerp to animations will increase significantly files size in the project due to adding more images to sprite required for animation. But let's not take memory into account and focus on performace only.

  • we hope to add the folder view to the event sheet dialogs in future too.

    Been waiting for that since CC ;)

    and in some spare time you could add "Show in editor" (like in CC), not every object needs to be visible in Event sheets. :)

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shinkan

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