newt's Recent Forum Activity

  • Sorry bone movement wasn't designed for this.

    This cap has some elements that might be useful. Its drag and drop on the head, but you could use other behaviors to get a ragdoll feel.

    http://dl.dropbox.com/u/666516/linebone.cap

  • You might try testing out the Custom movement behavior. Its got just about everything you would need to simulate gravity, as well as physics.

  • Congrats, that's quite a feat.

    I figured the first loader would have been in Python, didn't even imagine text manipulator could have done it.

  • Given the fact that Windows 7 is on the shelves, you probably shouldn't even count on backwards compatibility to 9. The past two decades should be a hint, and a half of whats to follow.

  • Thats just too cute.

    Kinda reminds me of the Nintendo Diddy, and Donkey Kong platformers.

    Excellent work, as usual.

  • You could use system compare with the distance() expression

    System compare distance( enemy.x, enemy.y, player.x, player.y) < x amount

    enemy move at angle towards player, or what ever movement your using.

  • For example your py object, what if you could include all the python conditions, actions, and expressions in it, and use it like say the system object.

  • It would be better for anyone who wants to load the images during runtime.

  • Excellent! this will take a LOT of work out of using custom fonts

    resulting font has a big blank frame around it, any chance to shrink that down?

    Perhaps you could use "update collision mask", but you would have to not use "grab layout" on canvas.

    We need auto-crop on image manipulator......

  • You could say most rpg's are that way. Then again if you were playing first person and there was a dialog that said "You got a potion.".... Anyway yeah games don't always have to follow those rules.

    So please, you'll have to excuse me for putting on my sassyboots, when I get corrected for something that doesn't matter.

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  • Well a full blown object might be interesting. I know users would still want the ability to use the editor, but inputting expressions like you can with an object would be cool.

  • Geez

    First person is the person doing the talking.

    I'm going over here now.

    Second person is the person being talked to.

    You go over there now.

    Third person is the person being talked about.

    Then he went over there.

    So you see third person shooter isn't literally literarily correct for games that show the player... unless its in replay mode.

    Bleh screw it I'm finding more bugs than figuring stuff out.

    I was going to try the layer rotation thing, but tiled backgrounds are acting weird with layer rotation.

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newt

Member since 12 Nov, 2008

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