newt's Recent Forum Activity

  • Bah its just a 3d version of Construct.

    Really when you think about it all it does is a platform style, with limited textures.

    I kid, hehe.

    Actually I bet the devs would give their left nut for lighting system like that.

    Edit:

    Not that the devs have a shared left nut... apparently hes gone for good.

  • Is there a way using an expression to get a half sine wave, point a to b, and back to a?

    I thought about using a nested lerp...

    lerp(.y,(lerp(original.y-100,original.y,blah*timedelta),blah*timedlta), but perhaps my timing was incorrect.

    Anyway the idea was to do a movement within a single event, and if there is a way wouldn't this be a good system expression to have?

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  • [quote:1d58b7hq]You are right. Here is the walk animation:

    Interesting, looks like a cross between Kiff from Futurama, and Disney's Aladin.

    Any way, I'd suggest you get yourself a DA account, and perhaps a blog or website, and practice, practice, practice.

    The key to success in graphic art is not standing on one sprite, but billions and billions of pixels.

  • I'd love to vote for Procrastinator's entry. A shame he was a few minutes behind the unexpected deadline.

    <img src="http://a.imageshack.us/img715/788/wewantyou220x220.jpg">

    Personally I'd vote for Uncle Cam there.

    Also it seems like we now have a mascot.

  • Wait till you find out about system expressions like "on collision", or " is overlapping".

  • Why not just make a new plug and call it a platform ai object?

  • No but you can manually input the coords in the upper left.

  • You could also use image points.

  • Well you can always change visibility, opacity, or use a dummy like your pic.

  • Oops, sorry didn't read all the first post.

    Still it looks a lot like the bug I was talking about, as it looks like the first row of pixels is not showing up.

    Hmmm 512 is a pretty big size, perhaps you might try cutting it down a bit.

  • Wasn't there some issue with non power of two textures with tiled bg in the past.

    The image you posted doesn't look square even, so I think you can assume thats whats happening here.

  • Los is a bit iffy for this, especially with two behaviors that do almost the same thing.

    I would suggest going at this from the other side such as "if enemy is overlapping solid".

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newt

Member since 12 Nov, 2008

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