newt's Recent Forum Activity

  • Show stopper ehh?

    Try this:

    Create a new game, then create a sprite, and copy it.

    Click on the sprite in the objects bar, so that both sprites are selected.

    Now right click to get a context menu in the animator.

  • Id at least move the planes to a different layer. Bump map fx works for some things... others not so much.

  • Truly, lot of possibilities, and not just for gaming.

    Interesting is how each user must create a map in order to use it. The security benefits from that alone have some astounding implications.

    I remember that commercial from when PS2 came out, and talked about a future version where there was a neural interface.

    It was all fiction,... but look at the possibilities now.

  • [quote:i3fayxcw]I think it could be immensely useful. What about it are you unsure about?

    Its just kinda non sequitur, does not follow... its the animator not the preview. Then again I have no idea how hard it would be to put it in there, so if the devs do it... more power to em.

  • The layout object has been an issue for quite some time.

    I mean sure it would be nice to have, but stuff like that, the menus, and the project folders just hurt more than they help.

  • Not too sure about the call function from frame, but the rest looks nice.

    Noticed it looks like you have a keyframe/timeline bar under the animation preview... would be sweet if one could actually drag it with the mouse.

    A couple things...

    Are we keeping sub animations? If we do it would be nice to see some expressions targeted at those.

    [quote:8881k7tb]The frames list is also good, but not great. It, again, does what it needs to. But not much more than that, and if you have a very long animation, things get unruly fast.

    Yeap, a bigger preview would be nice, and the ability to change the background color... ya know suppose your sprite is white.

  • Something I'd like added right now, actually, is the ability to change the layering of a sprite by a single step up/down. Right now it's either "send to back/front" or placing it behind or in front of another sprite.

    A z order would be nice to have as well, especially in the editor.

  • This is just a simple way to export each frame in an animation.

    It uses the Image Manipulator, the function object, and saves to appath.

    Note: It does not automatically crop the image.

    http://dl.dropbox.com/u/666516/exportframes.zip

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Might try pasting the event, or if you have an example.

  • [quote:27uwwjy8]Batch image export... please Image

    You can do that now with image manipulator, and a loop.

  • Guess it depends on how you're saving it. Is there a possibility that its taking more than a tick to save everything?

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies