Hello again, I'm back already needing more help! I'm trying to get the LOS and turret behavior to work on a single object to make a turret which will not only not shoot at a target behind a wall or something, but also preferably ignore said target until it leaves cover. What exactly would be the best way to implement this? I dabbled with some options such as deactivating the turret behavior when the object isn't within LOS, or forcing it to unaquire the target. This works great when there's only one target, but seems to confuse the turret when there's more than one. Perhaps there's some easy shortcut to make this work which I'm overlooking?
Thanks for any help!
Edit: OR, as a possible solution, is there any function(s) equivalent to "Rotate object towards an angle"?
Edit 2: Scratch the last edit, that didn't help at all. Still need some help combining LOS and turret behavior.