newt's Recent Forum Activity

  • Lol.

    Easy peasy, just download a dictionary and you're good to go.

    Well you might want to Google neural network, and heuristic algorithm.

    Maybe some word recognition, you know like the difference between nouns and verbs, prepositions, adjectives.....

  • You would go by the amount of events you have doing collisions, so it sounds like it might be accurate.

  • Well you could estimate it by counting the number of instances that would be checking for collisions.

    The expression for that would be .count.

    I suspect that we don't have one for collision checks for the reason I stated above.

  • Depends on the game type I guess.

    Line of Sight kind of implies it.

    My method might not work with walls in a hide-n-seek scenario.

    Snakes on a plane?

    Good to go.

    Sorta.

  • I would point out that a collision check is not a collision.

    The triggers don't apply to all instances, but just those that have collisions, and not the check itself.

    You would need a for each to measure that, but it's a terribly wasteful method.

    The debugger shows the number of checks however.

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  • ObjectA has los to ObjectB

    ObjectB pick closest to ObjectA

    ->ObjectA set direction to angle(ObjectA.x,ObjectA,y,ObjectB.x,ObjectB.y)-180

    If you don't want it to appear like it's pushing itself away you could use an invisible dummy object, and then move to the dummy position when it doesn't have los.

    Not that it would guarantee a non los position for every circumstance. It could, in theory, just go forever.

    But it is fun to watch.

  • The Poeditor site says english is at 100%, but that begs the question of why is english there?

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  • > In some of my match 3 demos, instead of creating a swipe directional recognition, I used a single touch trigger.

    >

    You mean when there is only one possible match at that location?

    Otherwise it can actually be frustrating for players if they want to swipe right and the game swipes left instead.

    These were the only possible moves.

    More of a tutorial really.

    Not for a developer, but to teach the player.

  • I spent two days grinding in Suikoden just to get the water crystal that gave a whopping 5 hp regen. yippee

    In some of my match 3 demos, instead of creating a swipe directional recognition, I used a single touch trigger.

  • What specific limitations are you referring to?

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newt

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