newt's Recent Forum Activity

  • 60 seconds on the dot.

  • The basics:

    On start of layout, set variable "howmany" to int(random(10)), set variable "canspawn" to 1

    variable "canspawn" = 1

    ->variable animalcount< variable "howmany"

    -->every 1 seconds, system create object animal at random x y, add 1 to variable animalcount

    I would suggest looking up how variable comparisons work, globals, instance.

    Note loader complete is for loader layouts, stick to on start of layout.

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  • What about the issues of using sprites for everything?

    For example you can't define hotspots, or image points at any other time than on import.

    Another might be that you can't decide what frames are loaded on creation.

    These should be features accessible to the object, and not only available to a behavior.

  • Start with what are the conditions you want.

    Between 1 and 10 every second when the game loads doesn't make much sense.

  • All conditions are if statements.

  • https://www.scirra.com/store/royalty-fr ... croll-2604

    That does both horizontally, as well as vertically, but if you set the width of the layout to the window width it will only scroll up, and down.

    I would add that it only covers the flick scroll. In touch scrolling would be a separate set of events, but as simple as set scrolly to touch.y

  • Explain the type of scroll you want, and I can come up with a dozen variations that you can't hard code.

  • Don't forget events run very fast. Fast enough to run down the event chain where some bug interprets the else as a sign to trigger as well.

    All within the same event.

  • The keystroke is a single trigger, it's not designed to work from a sub event.

    Technically it's a bug, but then again you shouldn't be able to place it there anyway.

  • On z pressed

    ->num<0.25, text2 set text to 0.25

    ->else, set text2 set text to 0.5

  • It's about the same. Lots of bug squashing, but you expect that with change into a platform that's not really designed for this.

    Most if not all the new features that were promised for the release are done. The plugin sdk is still missing the drawing portion, but that's not a huge issue considering the plans for the runtime revamp would scrap it anyway. No eta for the new runtime btw.

    All in all its pretty close to grand opening time imo.

    There will be no editing of projects over the free limits for accounts without subscriptions.

    That part is not going to change.

    As is, the free version allows opening of projects of any size, but does not allow editing of caps over the limit without a paid subscription.

  • I think your English is good enough. As for the pronounciation, yes, there is an accent there, but it is hard to speak without it if English is not your native language. I guess, the best way to get rid of it is to live in one of the English-speaking country and speak only in English. Why do you worry about your pronounciation?

    Why worry?

    So he can better sell his product. It's something legitimate professionals do.

    Unlike a marketing rep making one spam post and then a bunch of crap posts to attempt to make all submissions look legitimate.

    But you wouldn't know anything about that Lisa999 would you?

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newt

Member since 12 Nov, 2008

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